"As in previous years, SIGGRAPH 2016’s Technical Papers program features papers that propel the field in its traditional areas of modeling, rendering, image and video processing, simulation, and character animation, as well as in emerging or resurgent areas like fabrication and virtual reality. Trending topics this year include machine learning and perception, displays, higher-level and more automatic and more human-centric interaction, and domain-specific languages and systems. Don’t miss the Birds of a Feather sessions, Courses, and Talks that also focus on research."
SIGGRAPH 2016 Technical Papers Chair
Plus these Research-focused sessions below: