the 43rd international conference and exhibition on
24-28 July
Anaheim, California
This hybrid shadow technique combines the hard-contact shadows of irregular z-buffering with the soft shadows of percentage-closer soft shadows, which generates high-quality shadows from occluders both near and far. The technique is demonstrated in Tom Clancy's The Division.
Jon Story
NVIDIA Corporation
Chris Wyman
NVIDIA Corporation
A shadow-compression technique for global outdoor shadowing that encodes geometry in a GPU-readable, sparse tree, eliminating the need to render static occluders at runtime.
Kevin Myers
Activision Blizzard, Inc.
A new Industrial Light & Magic production tool used on "Warcraft", "Jurassic World", and "Star Wars: The Force Awakens" that semi-automatically extracts 3D light position, size, and light composition from on-set photography.
Alex Suter
Lucasfilm Ltd.
Victor Schutz
Lucasfilm Ltd.
Dan Lobl
Lucasfilm Ltd.
Brian Gee
Lucasfilm Ltd.
For Fast & Furious: Supercharged, MPC needed to produce footage for projection on an enormous U-shaped screen. This raised three main challenges: anticipating the projection warping, recomposing the perspective, and ensuring a consistent stereoscopic effect. The MPC team developed a custom camera model and an "audience experience" validation process.
Rob Pieké
Technicolor, Moving Picture Company
Luma HDRv, an open-source solution for encoding high-dynamic-range video, makes use of techniques for adapting the HDR video for compression with a standard video codec and is optimized for best compression performance through a large-scale objective-comparative assessment experiment.
Gabriel Eilertsen
Linköpings universitet
Rafał K. Mantiuk
University of Cambridge
Jonas Unger
Linköpings universitet