the 43rd international conference and exhibition on
Subsurface scattering rendered using brute-force volumetric path tracing looks more natural and is also more robust compared to popular diffusion-based approximations. This talk proposes a reparameterization formula that allows artists to use the production-proven intuitive controls, and it introduces a sampling scheme to make the formula practical for production rendering.
Matt Jen-Yuan Chiang
Walt Disney Animation Studios
This method of importance sampling the scattering profile of BSSRDF determines sampling points at an exact distance from the shading point on the surface.
Mercenaries Engineering SARL
This talk proposes and explores a simple and efficient method for intuitive editing of measured BRDF
data: changing the parameters of analytical BRDF models that are familiar to the user.
This brief overview of the Embree open-source ray tracing framework and how to use it includes the latest improvements and additions driven by professional rendering requirements.