the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Subsurface scattering rendered using brute-force volumetric path tracing looks more natural and is also more robust compared to popular diffusion-based approximations. This talk proposes a reparameterization formula that allows artists to use the production-proven intuitive controls, and it introduces a sampling scheme to make the formula practical for production rendering.
Matt Jen-Yuan Chiang
Walt Disney Animation Studios
This method of importance sampling the scattering profile of BSSRDF determines sampling points at an exact distance from the shading point on the surface.
Benjamin Legros
Mercenaries Engineering SARL
This talk proposes and explores a simple and efficient method for intuitive editing of measured BRDF
data: changing the parameters of analytical BRDF models that are familiar to the user.
Apostolia Tsirikoglou
Linköpings universitet
Joel Kronander
Linköpings universitet
Per Larsson
Linköpings universitet
Tanaboon Tongbuasirilai
Linköpings universitet
Jonas Unger
Linköpings universitet
Andrew Gardner
Linköpings universitet
This brief overview of the Embree open-source ray tracing framework and how to use it includes the latest improvements and additions driven by professional rendering requirements.
Attila Áfra
Intel Corporation
Ingo Wald
Intel Corporation
Carsten Benthin
Intel Corporation
Sven Woop
Intel Corporation