the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Material reflectance in illumination simulation is usually approximated with Gaussians, computed globally. Replacing these with locally computed approximations improves the efficiency of many light-transport algorithms.
Nicolas Holzschuch
INRIA Grenoble, LJK-CNRS, Grenoble University
Anton Kaplanyan
NVIDIA Research
Johannes Hannika
Karlsruher Institut für Technologie
Carsten Dachsbacher
Karlsruher Institut für Technologie
A new fast and memory-efficient stochastic algorithm for rendering a large number of mirror-like flakes that efficiently implements optimal importance sampling for wide and heavy-tailed microfacet distributions, handles geometry without texture coordinates, and is blended with the corresponding smooth microfacet BRDF with distance.
Asen Atanasov
Chaos Group
Vladimir Koylazov
Chaos Group
How high-quality signed-distance fields can be analytically generated directly from vector paths with better performance than existing rasterization methods.
Wasim Abbas
ARM Ltd.
Chris Doran
ARM Ltd.
GI Next enables and accelerates global-illumination simulation for production rendering on GPUs in a scalable manner, without having to port shader code to GPUs and without major changes in the renderer's architecture.
Enzo Catalano
NVIDIA Corporation
Rajko Yasui-Schöffel
NVIDIA Corporation
Ken Dahm
NVIDIA Corporation
Nikolaus Binder
NVIDIA Corporation
Alexander Keller
NVIDIA Corporation