Gamasutra

Studio Submissions

Transition Spaces

A new technology space has emerged that bridges the gap between the physical and virtual worlds. Augmented reality and virtual reality attempt to blur these boundaries, pushing open these new spaces and inviting people to investigate their potential. At SIGGRAPH 2016, we will inspect, explore, and interact with these and other transitional spaces.

The Studio will also present a centralized project: Feuding Cities, a real-world game captured in virtual space and played during the conference week. We are looking for submissions that reflect a broad range of concepts within this convergence of physical and virtual with an emphasis on games, game theory, interactivity, and in particular projects that shift between these two worlds. Other central topics are visual representations of the physical world through capture techniques, user feedback, and the forming of experience. 

The Studio's goal is to create an environment that allows for creative engagement supported by expertise in new technologies of all types. In framing the Studio around an environment that will take on a life of its own, we hope to encourage, inspire, and support the innovations of researchers, designers, creators, and industries in this field. 

If you have questions about submitting your work to the Studio, please contact the Studio Chair.

SIGGRAPH 2016 Studio Chair
Gerry Derksen

Studio Accordion

New for SIGGRAPH 2016

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2016:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.  
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2016 programs - Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs  - will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

Proposal Guidelines

Possible Platforms 

In the past, the Studio has presented 3D printers, CNC machines, laser cutters, vinyl cutters, Arduino kits, and more. Submissions that focus on how these tools can support the creation of transitional spaces are encouraged. 

Topics of Interest

  • Games – This topic includes both virtual and physical games that include or overlap one another. Game play, theory, and strategic topics will also be considered.
  • Robotics – Proposals that cover defensive and offensive tools, equipment, and micro devices used in games; that emphasize programming or design; and operate autonomously or semi-autonomously.  
  • Architecture – Proposal from the areas of architecture and city planning are encouraged, particularly those that encourage new prototype techniques or new model construction. 
  • AR/VR – Submissions in this category should focus on the Studio topic of places that are synchronous. Feuding Cities modeling, interaction, and playability relationships will be given priority. 
  • Interactivity – Proposals that encourage physical engagement that results in virtual display as well as the inverse of virtual data or digital input that encourages physical action will be given high priority.  
  • Mobile/Haptics – Proposals related to entertainment and/or the use of hand-held, wearable, or remote devices.
  • Experience Design – Members of this newly formed design community are encouraged to submit practical, experimental, substantiated, and theoretical proposals on creating experience. 
  • 3D Worlds – This topic includes processes, production, content generation, concepts, or strategies that relate to 3D imaging, gaming, or interaction. 

Submission Formats

Installations

Installations are hands-on projects that encourage creative activities or technical workshops designed to engage and teach while producing a tangible or digital result. Installations will be presented in the Studio throughout the entire conference, providing an opportunity for attendees and project presenters to collaborate and learn from each other. It is important to consider the length of time required for a newcomer to complete the project when submitting a proposal for an installation. Durations between 30 minutes and a couple of hours are ideal.

Studio Workshops 

All workshops must have specific and well-defined learning objectives building from the topics listed above. Studio Workshops should educate attendees on state-of-the-art processes, workflow pipelines, or techniques ranging from beginner to advanced skill level. Preference will be given to submissions that relate to or encourage installations or use of platforms available in the Studio. Workshops in the Studio are short (1.5 hours) or half-day (3.25 hours) sessions. 

Experience Presentations

Presentation submissions should support the intellectual underpinnings of the areas specified above. Consideration will be given to presentations that encourage new ideas that are applicable to techniques, concepts, and strategies most related to the Studio topics. Please follow the procedures for submitting SIGGRAPH 2016 Talks and check the box for: "I would like to submit an Experience Presentation.

New Technologies or Design Techniques 

New technologies, tools, and techniques that make, form, augment, explore, and construct are what the Studio is all about. These technologies should provide new ways to represent data, interpret information, or produce tangible results. Studio attendees from all backgrounds and experience levels will engage with the work you present. We encourage you to envision how attendees might benefit from learning about, and using, your technology.

How to Submit

To Submit an Installation (Sometimes referred to as "projects")

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the General Submission form. You will be asked for:

  • Basic Submission Information 
    Title, summary, submitters' names and affiliations, and permissions.
  • An Abstract 
    This is a document (two pages maximum) that outlines what SIGGRAPH 2016 attendees will see and experience. A good abstract serves as an overview of your submission, provides background information, describes the problem (if any) and proposed solution, and discusses prior work and the novelty of your submission.
  • A Representative Image and Summary
    Please include a 300-word description of your submission that we can use in promotional materials if your work is accepted and an image that illustrates an important aspect of your project. See Representative Image Guidelines. You may supply up to six images if they will help clarify your submission.
  • A Presentation Format
    Please select “Installation” as your presentation format and select the Installation Category "Project in the Studio".
  • A Floor Plan
    This should include size, space, and environmental requirements to display your work. Please indicate where you would like to place tables, chairs, your demo space, lighting requirements, and any equipment that needs to be suspended above the floor. It is important to label the plan with dimensions, and you may use whichever unit of length you are comfortable with (meters, or feet).
  • A Logistics Plan
    Required information and materials include: Size/space requirements; Lighting needs (it is important to consider and help us understand IR and other light-sensitive aspects of projects); computer, monitors, controllers, printers, micro-waves and any other hardware required to demonstrate the project. We encourage submitters to provide their own equipment. Software, plug-ins, IDE’s, or any other support software needs should be noted on the submission. Power/electrical requirements. Please include how many outlets and any specifications. Networking needs. Please include how many ethernet or WIFI connections are required. How long will the activity take an attendee to complete (approximately)? How many attendees can participate simultaneously (approximately)?
  • Additional Contributors

To Submit an Experience Presentation

Please follow the procedure for submitting a SIGGRAPH 2016 Talk and check the box labeled: "I would like to submit an Experience Presentation". But first, carefully consider the 2016 Studio theme, Transition Spaces (see above).

To Submit a Studio Workshop 

Workshops are part of the heart of the Studio, especially those that exploit a computer classroom for practical, hands-on experiences. For SIGGRAPH 2016, we are standardizing workshop requirements across all programs, including workshops held in the computer classroom. The goal is to encourage high-quality submissions to all programs, including the Studio, Emerging Technologies, the Art Gallery, Games, and VR Village.

To submit a Studio Workshop, please follow the procedures for submitting a SIGGRAPH 2016 Course. In the Courses online submission form, check the box labeled: “I would like to submit a Studio Workshop”. When submitting a workshop for The Studio, please carefully consider the 2016 Studio theme, Transition Spaces (see above).

To Submit a Technology

We are looking for new technology that supports the theme of the 2016 Studio: Transition Spaces. If you would like us to consider your technology, please contact the Studio Chair.

Along with any descriptions, please include the following information:

  •     What is the technology (hardware, software, etc.)?
  •     Who is the technology intended to serve? (artists, professional studios, etc.)?
  •     At what stage is the technology (early prototype, on the market, etc.)?
  •     How does this fit in with the Transition Spaces theme?

Other important submission information:

  • Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan far ahead.
  • Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more
  • For more information about uploading files for your submission, please see Uploading Files.
  • For additional submission information, please see Submissions FAQ.

Evaluation

Studio Installations

Projects are hands-on creative activities designed to engage and teach while producing a tangible physical or digital result. They may also take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:

  • Innovative: Pushes the boundaries of creative process: uses design, computer graphics, or interactivity in exciting new ways. 
  • Participatory: Involves attendees in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep. 
  • Collaborative: 
Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project. 
  • Core: 
Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.

Experience Presentations

Accepted Experience Presentations must meet the same criteria as SIGGRAPH 2016 Talks. In addition, they should focus on productive and creative technologies, processes, or case studies appropriate to the Studio context. Please refer to the 2015 Studio theme: Transition Spaces (see above).

Studio Workshops

Accepted workshops for The Studio must meet the same criteria as SIGGRAPH 2016 Courses. Workshop proposals will be evaluated based upon their relevance to the Studio's goals, especially the 2016 Studio theme: Transition Spaces (see above). Accepted courses will also make effective use of the computer classroom for hands-on learning.

Note: Your submission should not require an attendee to purchase hardware (circuit boards, micro controllers, etc.) in order to attend the workshop.

Studio Technologies

We are planning a Studio equipped with the full range of 2D and 3D, input and output, hardware, and software technologies. Technology submissions will be evaluated on a case-by-case basis. If you would like us to consider your product or technology, please contact the Studio Chair.

Upon Acceptance

You will be notified of acceptance or rejection in mid-April 2016. 

If your talk is accepted, you must prepare and submit a revised abstract (two pages maximum). This abstract must be submitted by 29 April 2016. If we do not receive your revised abstract by 29 April, you will not be allowed to present at SIGGRAPH 2016.

After acceptance, the SIGGRAPH Information System will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and web site. This information needs to be finalized one week after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates. 

Accepted Talks, Workshops, and Projects will be listed in the official conference documentation.

Personnel Support

You are expected to bring sufficient personnel and staff your technology or project throughout the open hours of the conference. Travel support is not generally provided. Limited conference registration is available for selected project contributors. Please review the SIGGRAPH 2016 Recognition Policy.

Networking, Computing, Space, and Supply Needs

You will need to bring your own materials, supplies, and computing power necessary for your project. Network connections are provided. Studio personnel will contact you regarding your space requirements and options.

Shipping of Equipment and Project Supplies

You are responsible for bringing or shipping any necessary equipment to Anaheim and for return shipment of the equipment. Some financial assistance for shipping may be available for large equipment or projects. You must also complete shipping, insurance, and other required forms and return them in a timely manner.

Timeline

16 February

Deadline for all General Submission forms and upload of materials.

Mid-April

Acceptance or rejection notices are sent to all General Submissions submitters.

29 April
Deadline to make any changes to materials for publication. 
Abstract (two pages maximum) due. If we do not receive your revised abstract by 29 April, you will not be allowed to present at SIGGRAPH 2016.

24-28 July

SIGGRAPH 2016, Anaheim.