Gamasutra

Courses Submissions

SIGGRAPH 2016 Courses are instructional sessions in which attendees learn new concepts and skills. They give attendees an in­-depth overview of the state of­ the ­art in a particular area or provide a comprehensive overview of an emerging topic that is of interest to the SIGGRAPH audience. 

Courses may address different levels of expertise, from beginner to expert, and cut across broad sectors of computer graphics and interactive techniques. They may be as brief as 1.5 hours in duration, to explicate a single issue for a select audience. Longer courses (3.25 hours) explore more complicated topics in one session, or they can be presented in two parts spanning an entire day or two half­days. Short courses (1.5 hours) often have one lecturer, and half-­day sessions should have one or more presenters. 

Particularly encouraged: Hands-on courses that foster a maker culture at SIGGRAPH 2016, courses focusing on all aspects of virtual and augmented reality (VR/AR), and short­-course proposals that connect with, or are related to, submissions to Emerging Technologies, the Art Gallery, or the Studio.

SIGGRAPH 2016 Courses Chair
Gordon Wetzstein

Courses Accordion

New for SIGGRAPH 2016

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2016:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.  
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2016 programs - Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs  - will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

How to Submit

We are especially interested in proposals for:

  • Courses that provide instruction on subjects related to other SIGGRAPH 2016 programs, from motion picture production to games or mobile-application development. 
  • Courses that show how to use or combine skills and techniques from different areas of computer graphics and re­apply them in novel ways for which they were not originally intended in a manner that can contribute or improve facility in other areas.
  • Courses on emerging topics such as virtual and augmented reality or big visual data.
  • Courses that include source code, hardware instructions, detailed course notes, slides, and other material that helps attendees apply their new knowledge.

Submission

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the General Submission form. You will be asked for:

  • Basic submission information, including the title, a brief summary (50 words or less), and the name, affiliation, and contact information for each confirmed speaker (page 1).
  • Statement of permissions to use the submitted materials (page 2). Course presenters must have permission to use everything they intend to present and must secure performance-rights licenses for use of any third­-party copyrighted material.
  • A presentation format (page 3). To propose a course, please select Talk as your presentation format. You will then be taken to the forms specific to this presentation format. Please see below for more information about required information and materials for this presentation format. If you propose a course in both short and half-day formats, please clarify the differences between each format.
  • One "representative image" suitable for use in the conference web site and promotional materials. See Representative Image Guidelines.
  • Statement of permissions to use the submitted materials.
  • Course Description, Syllabus/Schedule including duration of topic sections and instructors.
  • Length of the course: 1.5 hours or half day (3.25 hours).
  • Intended audience, prerequisites, and level of difficulty.
  • Please provide short bios for each of your instructors. At most, a course should consist of a moderator and 3-4 instructors. We recommend one instructor for a short course and two instructorss for a half-day course.
  • Sample of Course Notes. This is an outline of materials and a representative sample of the type of Course Notes that you plan to provide if your course is accepted. The review sample does not need to be long or complete. It should be clear and concise, and it should demonstrate the expected quality of the learning materials you will make available during and after the conference.
    Sample Course Notes
    Course Notes Example 1
    Course Notes Example 2
    Formatting Guidelines  
  • Special presentation requirements, if any.
  • A list of potential submission categories and keywords is provided to help ensure your submission is reviewed and juried appropriately. Please select the categories and keywords carefully.

Optional: You may also provide examples of other materials, demonstrations, or exercises that support the course topics.

We strongly recommend that non-native English speakers use the English Review Service to help improve the text of submissions. Please note that this process takes time, so ensure that you plan far enough ahead.

Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Submissions FAQ.

Evaluation

Courses can fulfill many educational roles:

  • Introducing a core graphics area, suitable for someone with little background in that area. These can cover various topics, ranging from introductory to advanced. The jury evaluates these based on if they believe the course will guide an attendee through the material in a sensible way.
  • Introducing a topic related to graphics but not considered "core" graphics. The jury evaluates these courses based on the expected benefit of the knowledge to a typical SIGGRAPH attendee.
  • Consolidating a new and emerging research trend. The jury evaluates these courses based on their potential to facilitate knowledge transfer for practical applications and guide new researchers in the area.

Well-attended, strong courses may be re-submitted in subsequent years. Recently taught courses must provide justification for why the course should be repeated. If you are proposing revisiting an older course, you should explain why the material should be revisited, and what new advances will be covered. Introductory courses have the potential to be repeated more frequently than advanced ones, as the potential audience is larger.

Some reasons courses are rejected:

  • Example notes or slides fail to communicate key ideas clearly and informatively.
  • Materials narrowly cover an area, without sufficient justification. A course should provide a comprehensive overview, and not just focus (for instance) on the presenter’s own techniques or methods used in a particular company.
  • Previous courses have sufficiently covered the area, or the jury feels the topic is too narrow to attract sufficient attendance at SIGGRAPH.
  • Too many high-quality courses were submitted, and the jury could only select a subset.

Jurors are asked to evaluate your submission using four criteria: Concept, Novelty, Interest, and Quality. The final submission score is based on a combination of these factors. For example, a submission that is high quality, has broad appeal, and contains something new is likely to be accepted, while a submission that is incremental, of interest to only a small number of people, and poorly written will probably be rejected.

Concept 

How exceptional are the ideas, problems, solutions, aesthetics, etc. presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that put together existing technologies into a single course proposal (for example, demos, animations, art pieces). Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well-proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach will produce a superior course.

Novelty

How new and fresh is this work? Is it a new, ground-breaking approach to an old problem, or is it an existing approach with a slightly new twist? You must demonstrate to the jury that your course is sufficiently different from other approaches to the topic.

Interest 

Will conference attendees want to attend this course? Will it inspire them? Does it appeal to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the proposal.

Quality, Craft, and Completeness

This is a measure of the course proposal's quality of expression, clarity of thinking, and how clearly and completely it explains the course and its intentions.

Upon Acceptance

You will be notified of acceptance or rejection in mid-April.

After acceptance, the SIGGRAPH Information System will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and web site. This information needs to be finalized two weeks after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates. 

If your course is accepted, you will need to:

  • Prepare and submit a revised course description and syllabus for the conference web site and program
  • Submit final course notes, Friday, 6 May. Course Notes are a requirement in order for you to present at SIGGRAPH 2016.
  • Prepare a 1.5 or 3.25 hour course
  • Coordinate details with the contributors to your course
  • Attend and present your work at SIGGRAPH 2016 in Anaheim

The time and location of your course will be posted on the SIGGRAPH 2016 web site well in advance of the conference.

Each accepted course receives recognition as specified in the SIGGRAPH 2016 Recognition Policy.

Timeline

16 February

Deadline for all General Submission forms and upload of materials.

Mid-April

Jury meeting and scheduling for all General Submissions.

Mid-April

Acceptance and scheduling information or rejection notices are sent to all General Submissions submitters.

Late April
Deadline to make any changes to materials for publication.

6 May
Course Notes are due. Please note Course Notes are a requirement in order for you to present at SIGGRAPH 2016.

24-28 July

SIGGRAPH 2016, Anaheim