Gamasutra

Studio Workshops

E-Cannons and Other Robot Weapons

Sunday, 24 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

In this workshop, attendees learn how to build a cannon that shoots 3/4-inch nylon balls, like a tennis-ball machine. After attendees assemble the cannon’s
microcontrollers, sensors, and servomotors, they program it for accurate operation and design a ball hopper to feed the cannon more ammunition. The cannons will be used in the the Feuding Cities game.

Andrew Besmer
Winthrop University

Digital T-Shirt Design and Printing

Sunday, 24 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

This Studio Workshop reviews design considerations for creating artwork for digital direct-to-garment printers. Attendees design and print their own t-shirts.

Eddie Murphy
Epson

E-Canons and Other Robot Weapons (Repeated Workshop)

Monday, 25 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

In this workshop, attendees learn how to build a cannon that shoots 3/4-inch nylon balls, like a tennis-ball machine. After attendees assemble the cannon’s
microcontrollers, sensors, and servomotors, they program it for accurate operation and design a ball hopper to feed the cannon more ammunition. The cannons will be used in the the Feuding Cities game.

Andrew Besmer
Winthrop University

Add a Cinematic Feel to Your Interactive Project With Unity

Monday, 25 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

Join the Unity team and learn how to add a cinematic polish to your interactive project using Image Effects.

David DellaRocca
Unity Technologies

Android VR Development Primer

Tuesday, 26 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

This hands-on workshop explores building a complete VR game for Android using Unity and the Cardboard SDK.

Daniel Galpin
Google Inc.

Making VR With Unreal Engine

Tuesday, 26 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

This Studio Workshop focuses on the freely available online learning resources, understood best practices, and the core process of building locomotion and interaction mechanics for locomotion and interaction in a virtual reality environment with Unreal Engine 4.

Luis Cataldi
Epic Games, Inc.

Add a Cinematic Feel to Your Interactive Project With Unity (Repeated Workshop)

Tuesday, 26 July, 3:45 pm - 3:45 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

Join the Unity team and learn how to add a cinematic polish to your interactive project using Image Effects.

David DellaRocca
Unity Technologies

UE4 Virtual Movie Production with Sequencer

Wednesday, 27 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Experience Hall, Hall C

INVITED CONTENT

Unreal Engine 4 has an amazing new virtual movie production tool suite built right into its amazing real-time engine. During this Studio Workshop, the new cinematic cameras, cranes, and rail rigs to build a short cinematic experience with content that is free to download from the Unreal Engine Launcher is utilized.

Luis Cataldi
Epic Games, Inc.

Stereo Haptics: A Haptic Interaction Toolkit for Tangible Virtual Experiences

Wednesday, 27 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C

This workshop introduces Stereo Haptics, a toolkit that uses existing audio-based tools (hardware and software) to generate, modify, and play back dynamic haptic media, and to help attendees generate haptic content to enrich multisensory experience in virtual reality settings.

Ali Israr
Disney Research

Siyan Zhao
Carnegie Mellon University

Kyna McIntosh
Disney Research

Zachary Schwemler
Disney Research

Adam Fritz
Disney Research

John Mars
Disney Research

Christian Frisson
Université de Mons

Ivan Huerta
Disney Research

Maggie Kosek
Disney Research

Charalampos Koniaris
Disney Research

Kenny Mitchell
Disney Research