the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Sunday, 24 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C
In this workshop, attendees learn how to build a cannon that shoots 3/4-inch nylon balls, like a tennis-ball machine. After attendees assemble the cannon’s
microcontrollers, sensors, and servomotors, they program it for accurate operation and design a ball hopper to feed the cannon more ammunition. The cannons will be used in the the Feuding Cities game.
Andrew Besmer
Winthrop University
Sunday, 24 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C
This Studio Workshop reviews design considerations for creating artwork for digital direct-to-garment printers. Attendees design and print their own t-shirts.
Eddie Murphy
Epson
Monday, 25 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C
In this workshop, attendees learn how to build a cannon that shoots 3/4-inch nylon balls, like a tennis-ball machine. After attendees assemble the cannon’s
microcontrollers, sensors, and servomotors, they program it for accurate operation and design a ball hopper to feed the cannon more ammunition. The cannons will be used in the the Feuding Cities game.
Andrew Besmer
Winthrop University
Monday, 25 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C
Join the Unity team and learn how to add a cinematic polish to your interactive project using Image Effects.
David DellaRocca
Unity Technologies
Tuesday, 26 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Experience Hall, Hall C
This hands-on workshop explores building a complete VR game for Android using Unity and the Cardboard SDK.
Daniel Galpin
Google Inc.
Tuesday, 26 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C
This Studio Workshop focuses on the freely available online learning resources, understood best practices, and the core process of building locomotion and interaction mechanics for locomotion and interaction in a virtual reality environment with Unreal Engine 4.
Luis Cataldi
Epic Games, Inc.
Tuesday, 26 July, 3:45 pm - 3:45 pm, Anaheim Convention Center, Experience Hall, Hall C
Join the Unity team and learn how to add a cinematic polish to your interactive project using Image Effects.
David DellaRocca
Unity Technologies
Wednesday, 27 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Experience Hall, Hall C
Unreal Engine 4 has an amazing new virtual movie production tool suite built right into its amazing real-time engine. During this Studio Workshop, the new cinematic cameras, cranes, and rail rigs to build a short cinematic experience with content that is free to download from the Unreal Engine Launcher is utilized.
Luis Cataldi
Epic Games, Inc.
Wednesday, 27 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C
This workshop introduces Stereo Haptics, a toolkit that uses existing audio-based tools (hardware and software) to generate, modify, and play back dynamic haptic media, and to help attendees generate haptic content to enrich multisensory experience in virtual reality settings.
Ali Israr
Disney Research
Siyan Zhao
Carnegie Mellon University
Kyna McIntosh
Disney Research
Zachary Schwemler
Disney Research
Adam Fritz
Disney Research
John Mars
Disney Research
Christian Frisson
Université de Mons
Ivan Huerta
Disney Research
Maggie Kosek
Disney Research
Charalampos Koniaris
Disney Research
Kenny Mitchell
Disney Research