the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Sunday, 24 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom E
Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By employing shading models that adhere to physical principles, one can readily create high-quality, realistic materials that maintain their appearance under a variety of lighting environments. In contrast, traditional ad hoc models required extensive tweaking to achieve comparable results – due to less intuitive behavior or unnecessary complexity – and were liable to break under different illumination.
Consequently, physically based models have become widely adopted in film and game production, particularly because they are often no more difficult to implement or evaluate. But physically based shading is not a solved problem, so the aim of this course is to share the latest theory as well as lessons from production.
The course begins with a brief introduction to the physics and mathematics of shading, before delving into some exciting new research in the field. Next, speakers from film and game studios share examples of how physically based shading models have been used in production. New research is introduced, and its practical application in production is explained Then the advantages and disadvantages are discussed. Real-world examples are emphasized throughout the course.
Intermediate
An understanding of shading models and their use in film or game production.
Programmers and technical directors in both the film and game industries, plus academic researchers who want to learn how their materials are used in production.
Stephen McAuley
Ubisoft Entertainment S.A.
Stephen Hill
Ubisoft Entertainment S.A.
Roger Cordes
Lucasfilm
Christophe Hery
Pixar
Sébastien Hillaire
EA Frostbite
Naty Hoffman
Lucasfilm
Jorge Jiménez
Activision
Brian Karis
Epic Games
Sébastien Lagarde
Unity Technologies
Dan Lobl
ILM
Ryusuke Villemin
Pixar
Cyril Jover
Unity Technologies
Sébastien Lachambre
Unity Technologies
Angelo Pesce
Activision
Xian-Chun Wu
Activision