the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Thursday, 28 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Room 303 A-C
The efficacy of the material-point method has been demonstrated on examples undergoing large deformation, collisions, and topological changes necessary for producing modern visual effects. MPM is also an important part of Walt Disney Animation Studios' simulation-software. So far, the computer graphics community does not offer a tutorial or detailed introduction of MPM (beyond technical papers).
This course covers the basics of continuum mechanics and MPM. It also includes some advanced but useful-in-practice algorithms.
Introductory
Minimal understanding of continuum mechanics. Familiarity with multivariable calculus, linear algebra, and common numerical algorithms. No experience of MPM is required. Recommended: some previous knowledge and experience with the finite-element method and continuum mechanics.
Industry professionals and academic researchers interested in learning how to build MPM solvers for simulating various materials for computer animation and visual effects.
Chenfanfu Jiang
University of California, Los Angeles
Craig Schroeder
University of California, Los Angeles
Alexey Stomakhin
Walt Disney Animation Studios
Andrew Selle
Walt Disney Animation Studios
Joseph Teran
University of California, Los Angeles