the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Monday, 25 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A
Part Two of a course on state-of-the-art and production-proven rendering techniques from experts at Bungie, Naughty Dog, Treyarch, Activision, and other companies.
Intermediate
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.
This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.
Natalya Tatarchuk
Bungie, Inc.
Jorge Jimenez
Activision Blizzard, Inc.
Yibing Jiang
Naughty Dog, Inc.
Carlos Gonzalez-Ochoa
Naughty Dog, Inc.
Ke Xu
Naughty Dog, Inc.
Ramy El-Garawany
Naughty Dog, Inc.
JT Hooker
Treyarch
Stephen Hill
Ubisoft
Tiago Sousa
ID Software