the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Monday, 25 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A
Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. In this course, experts from Bungie, Naughty Dog, Treyarch, Activision, and other companies present state-of-the-art and production-proven rendering techniques.
Advanced
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with producing gaming consoles and software capabilities is a plus but not required.
Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering. This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.
Natalya Tatarchuk
Bungie, Inc.
Jorge Jimenez
Activision Blizzard, Inc.
Yibing Jiang
Naughty Dog, Inc.
Carlos Gonzalez-Ochoa
Naughty Dog, Inc.
Ke Xu
Naughty Dog, Inc.
Ramy El-Garawany
Naughty Dog, Inc.
JT Hooker
Treyarch
Stephen Hill
Ubisoft
Tiago Sousa
ID Software