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VR Village

Throughout the week at SIGGRAPH 2016, attendees can explore the fascinating potential of real-time immersion in tomorrow’s virtual and augmented realities for telling stories, engaging audiences, and powering real–world applications in health, education, design, and gaming. 

VR Storylab (New for 2016!)
VR Storylab blends narrative-driven, 360-degree, VR content in a physical lab environment, a diverse assortment of art, entertainment, academic, scientific, and experiential VR where attendees explore the future of immersive adventures.

NVIDIA

Sponsored by NVIDIA


ACM Digital Library
Content from the SIGGRAPH 2016 conference is available in the ACM Digital Library free of charge via the SIGGRAPH organization web site.

Demo


Create, Experience, and Share Your Virtual Reality and Augmented Reality Content


Experience an airplane engine, the solar system, the human body, dolphins, a roller coaster, and more in a multi-sided immersive virtual reality environment, EON Icube Mobile, in which participants are completely surrounded by virtual imagery and sound as they watch and manipulate 3D objects floating in space.

Tickets are required for this installation. They are available for no charge at the Experience Hall Ticket counter in Hall D.

Brita Kjallstrom
EON Reality Inc.

IRIDiuM: Immersive Rendered Interactive Deep Media


Attendees are invited to enter the first movie-quality graphics environment with the ability to move and interact with characters, leading to increased immersive presence. This "deep media" solution allows motion parallax within pre-rendered graphics, while sparse-sensor motion capture solving allows unobtrusive embodiment within animated virtual worlds.

Babis Koniaris
The Walt Disney Company

Maggie Kosek
The Walt Disney Company

Ivan Huerta
The Walt Disney Company

Karen Darragh
The Walt Disney Company

Charles Malleson
The Walt Disney Company

Joanna Jamrozy
The Walt Disney Company

Nick Swafford
The Walt Disney Company

Jose Guitian
The Walt Disney Company

Bochang Moon
The Walt Disney Company

Ali Israr
The Walt Disney Company

Kenny Mitchell, Disney Research, The Walt Disney Company, Edinburgh Napier University

MechVR


MechVR is an experimental, entertainment-based immersive VR application that invites its rider to experience a virtual adventure upon a giant biped robot under the rider's own control.

Tickets are required for this installation. They are available for no charge at the Experience Hall Ticket counter in Hall D.

Saurabh Hindlekar
Clemson University

Victor Zordan
Clemson University

Emerson Smith
Clemson University

John Welter
Clemson University

William Mckay
Clemson University

OoEs: Playing in the Immersive Game With Augmented Haptics


Orb of Elements, a new haptic technology that augments multiple tactile sensations in an immersive game, enhances the player experience by combining motors, thermal actuators, and an electric fan to simulate the natural elements: water, fire, earth, and air.

Ping-Hsuan Han
National Taiwan University

Yang-Sheng Chen
National Taiwan University

Chiao-En Hsieh
National Taipei University of Education

Yu-Jie Huang
National Taiwan University

Hung-Chih Lin
National Taipei University of Education

Peng-Wen Tong
National Taipei University of Education

Kuan-Yin Lu
National Taiwan University

Yi-Ping Hung
National Taiwan University

Synesthesia Suit: The Full-Body Immersive Experience


The Synesthesia Suit provides and immersive embodied experience in a virtual reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides more than a simple vibration. It delivers haptic sensations based on TECHTILE technology.

Tickets are required for this installation. They are available for no charge at the Experience Hall Ticket counter in Hall D.

Yukari Konishi
Keio University Graduate School of Media Design

Nobuhisa Hanamitsu
Keio University Graduate School of Media Design

Kouta Minamizawa
Keio University Graduate School of Media Design

Benjamin Outram
Keio University Graduate School of Media Design

Ayahiko Sato
Rhizomatiks Co. Ltd.

Tetsuya Mizuguchi
Keio University Graduate School of Media Design

VR Model to Explore Archaeological Sites in a Non-Destructive Way


This work presents a fully immersive virtual environment that simulates the Brazilian archaeological site at Itapeva, São Paulo.

Eduardo Zilles Borba
Universidade de São Paulo

Marcio Cabral
Universidade de São Paulo

Roseli Lopes
Universidade de São Paulo

Marcelo Zuffo
Universidade de São Paulo

Regis Kopper
Duke University

Installation


Aquarium Earth


Aquarium Earth demonstrates the educational potential of virtual reality. Attendees observe and interact with a virtual representation of a coral reef undergoing the destructive effects of climate change, pollution, and overfishing. Throughout the experience, a narrator delivers the story of the reef, explaining the causes of the changes taking place.

Ketrina Yim
PhaseSpace, Inc.

Tracy McSheery
PhaseSpace, Inc.

Mitchel Thompson
TriHelix

Brent Young
Super78 Studios

Garden - Mixed Reality


Garden uses Google Project Tango’s depth-sensing capability to transform the real world into an identical voxel world. By putting the Tango on a VR headset, players can walk around and interact with objects in a completely untethered experience, unlocking new possibilities in long-range VR.

Chuck,Tsung-Han Lee
Carnegie Mellon University

Wei Xie
Carnegie Mellon University

Vivek Vidyasagaran
Carnegie Mellon University

Keng Hua Sing
Carnegie Mellon University

Nigel Randall
Carnegie Mellon University

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance


This procedure-training simulator, targeted at the operation and maintenance of overland power lines, is implemented using VR goggles (Oculus Rift) and a real scenario matched perfectly with its virtual reality counterpart.

Tickets are required for this installation. They are available for no charge at the Experience Hall Ticket counter in Hall D.

Eduardo Zilles Borba
Universidade de São Paulo

Marcio Cabral
Universidade de São Paulo

Andre Montes
Universidade de São Paulo

Olavo Belloc
Universidade de São Paulo

Marcelo Zuffo
Universidade de São Paulo

Inner Activity


Inner Activity is a multi-sensory virtual reality art installation that explores the potential therapeutic applications of immersive virtual reality entertainment. It is a combination of interactive game technologies, vibro-acoustic therapy practices, physical set design, and concepts from meditation and spirituality.

Tickets are required for this installation. They are available for no charge at the Experience Hall Ticket counter in Hall D.

Anshul Pendse
USC School of Cinematic Arts

Natalie Gravier
USC School of Cinematic Arts

David Deedwania
USC Thornton School of Music

Sagar Ramesh
USC School of Cinematic Arts

Zekia Zhan
USC School of Cinematic Arts

Chanel Summers
USC School of Cinematic Arts

Marientina Gotsis
USC School of Cinematic Arts

Mike Patterson
USC School of Cinematic Arts

Parallel Eyes: Exploring Human Capability and Behaviors With Paralleled First-Person View Sharing


This system explores how humans understand and develop viewing behaviors with mutual paralleled first-person view sharing, in which the user can see others' first-person video perspectives as well as their own perspectives in real time.

Tickets are required for this installation. They are available for no charge at the Experience Hall Ticket counter in Hall D.

Shunichi Kasahara
Sony Computer Science Laboratories, Inc.

Mitsuhito Ando
Yamaguchi Center for Arts and Media

Kiyoshi Suganuma
Yamaguchi Center for Arts and Media

Jun Rekimoto
Sony Computer Science Laboratories, Inc., The University of Tokyo

VR Planet: Interface for Meta-View and Feet Interaction of VR Content


This system displays immersive planet views of 360-degree video so users wearing head-mounted displays can easily locate events in a scenario from all directions. Feet interaction enhances the experience with physically projected planets.

Kevin Fan
Keio University

Daiya Kato
Keio University

Megumi Isogai
NTT Media Intelligence Laboratories

Daisuke Ochi
NTT Media Intelligence Laboratories

Yutaka Kunita
NTT Media Intelligence Laboratories

Liwei Chan
Keio University

Kouta Minamizawa
Keio University

Masahiko Inami
The University of Tokyo

VR Storylab


GHOST IN THE SHELL: THE MOVIE Virtual Reality Diver


Next-generation technology brings cyberspace to life. Cybernetically hack into the universe of "Ghost in the Shell", and experience new sensations in a parallel world where cybernetic humans and androids carrying their own ghosts coexist. This world is getting closer and closer to becoming reality.

Hiroyuki Ogino
Shirow Masamune
Hiroaki Higashi
Nobumichi Asai
Production I.G, Inc.

Google Spotlight Stories Presents "Pearl"


This story directed by Oscar-winning filmmaker Patrick Osborne (Disney’s "Feast") breaks new ground for Spotlight Stories in both storytelling and technology, with the most shots, sets, and characters to date, along with custom lighting, effects, and interactive surround sound in every shot.

Google ATAP

Imago: Presence and Narrative in Virtual Reality


Imago, a live-action virtual reality film narrative told through drama, dance, and abstract CG, is designed to explore the presence of a viewer in the virtual space and the impact this has on emotional immersion.

Chuck,Tsung-Han Lee
Carnegie Mellon University/Project Hypnos

Amy Stewart
Carnegie Mellon University

Jaehee Cho
Carnegie Mellon University

Joel Ogden
Carnegie Mellon University

Tsung-Yu Tsai
Carnegie Mellon University

Junwen Chen
Carnegie Mellon University

Injustice


In this interactive VR experience about racially motivated police brutality, users witness an act of racial discrimination and are forced to make moral and ethical decisions on the spot.

Jaehee Cho
Carnegie Mellon University

Zixu Ding
Carnegie Mellon University

Yeongmin Won
Carnegie Mellon University

Atit Kothari
Carnegie Mellon University

Tiffa Cheng
Carnegie Mellon University

Stephanie Fawaz
Carnegie Mellon University

Invasion!


This narrative-driven interactive VR animation, in real time, directed by Eric Darnell, director and writer of all four “Madagascar” films, represents a unique combination of artistry and technology.

Eric Darnell
Baobab Studios Inc.

Maureen Fan
Baobab Studios Inc.

Maciej Gilwa
Baobab Studios Inc.

Michael Hutchinson
Baobab Studios Inc.

Kanju: Integrating HCI to Tell Better Stories in Immersive Environments


To advance the language of storytelling in immersive environments, content creators must look beyond traditional theater and film techniques. Incorporating human-computer interaction techniques and basic design principles will be key to the future of narrative experiences.

Stephanie Riggs
Sunchaser Entertainment

Longing for Wilderness


This virtual ride from a noisy city through a slowly transforming forest toward a calm and airy landscape seeks to express our innate longing to experience nature in its rawest forms.

Marc Zimmermann
Epicscapes

Volker Helzle
Filmakademie Baden-Württemberg

Diana Arellano
Filmakademie Baden-Wuerttemberg

Quillustrations


Quill allows artists to paint volumetrically with professional-looking brush strokes. Attendees can step inside and walk around an artist's imagination and experience the drawing process from a new perspective.

Yelena Rachitsky
Oculus Story Studio

Scenario


This prototype game-engine-based application facilitates visualization and analysis of 3D terrain generated from several cameras, including MSL and MRO HiRISE. It is capable of displaying multiple 3D datasets comprised of billions of polygons.

Oleg Pariser
NASA Jet Propulsion Laboratory

Fred Calef
National Aeronautics and Space Administration

Sent: A Virtual Reality Short Film


This five-minute, 40-second VR short from Light Chaser Animation tells the story of an emoji “Goodbye” who embarks on a magical journey that turns things in surprising ways for all.

Gary Wang
Light Chaser Animation Studios

Li Mi
Light Chaser Animation Studios

Lei Han
Light Chaser Animation Studios

Di Cui
Light Chaser Animation Studios

U2 Song for Someone


Chris Milk and U2 come together once again to create a revolutionary new visual interpretation of U2’s "Song for Someone".

Annie Parker
Vrse Inc.

Carolyn Reynolds
Vrse Inc.