postPerspective

Too Hot to Handle

Sunday, 24 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Ballroom D

Wham! Building the Freeway Chase in "Deadpool"

To create the chaotic opening freeway chase in "Deadpool", Atomic Fiction needed to develop several new ​methodologies​ to handle the scale and complexity of the sequence. These ​novel approaches​ allowed Atomic to rapidly populate the fictional, full-CG cityscape and quickly adapt to artistic changes.

William Muto
Atomic Fiction

Nico Sanghrajka
Atomic Fiction

Marc-Antoine Paquin
Atomic Fiction

Stuart Gordon
Atomic Fiction

Monique Bradshaw
ConductorIO

Rudy Grossman
Atomic Fiction

Laurent Taillefer
Atomic Fiction

Delivering Doomsday: The Meteor FX of "Ice Age: Collision Course"

The size and scope of the meteors in Blue Sky's feature film, "Ice Age: Collision Course", presented the effects department with many new challenges. Overcoming those challenges required developing new tools and techniques that maximized efficiency in simulation, processing, and render times without sacrificing final image quality.

David Quirus
Blue Sky Studios

Matthew Roach
Blue Sky Studios

Directed Volcano: Getting the Most Out of Your Simulations

For "Ice Age: Collision Course", hundreds of terabytes of simulation data were created for a volcanic eruption. This talk focuses on an aspect of the effects-production process that has rarely been discussed: reuse. The Blue Sky team developed tools to make a small set of simulations fit each shot in a sequence.

Gregory Ecker
Blue Sky Studios

Ravindra Dwivedi
Blue Sky Studios

Ilan Gabai
Blue Sky Studios