the 43rd international conference and exhibition on
24-28 July
Anaheim, California
The short film "Piper" tells the story of a young sandpiper’s first interaction with lapping water. This talk describes Pixar's approach to creating lapping waves, leading-edge and surface foam, and thin-surface runoff ripples. It also presents a novel approach to varying the interface between wet and moist areas.
Vincent Serritella
PIxar Animation Studios
Hosuk Chang
PIxar Animation Studios
Leon Park
PIxar Animation Studios
Ferdi Scheepers
Pixar Animation Studios
Brett Levin
PIxar Animation Studios
Pixar’s "The Good Dinosaur" is a journey through nature, with the environment and all its perils playing a major role alongside Arlo and Spot. The river they travel along is both an obstacle and a guide, and serves as a key storytelling tool – the film’s yellow brick road.
Jon Reisch
Pixar Animation Studios
Stephen Marshall
Pixar Animation Studios
Magnus Wrenninge
Pixar Animation Studios
Tolga Göktekin
Pixar Animation Studios
Michael Hall
Pixar Animation Studios
Michael O'Brien
Pixar Animation Studios
Jason Johnston
Pixar Animation Studios
Jordan Rempel
Pixar Animation Studios
Andy Lin
Pixar Animation Studios
This talk presents the new tile-tree data structure and many of the parallel algorithms underlying spatially adaptive FLIP fluid simulation in Bifröst, which can drastically improve run-time and memory for deep liquid scenarios.
Michael Nielsen
Autodesk Inc.
Robert Bridson
Autodesk Inc.
This talk unpacks the math and mechanics of Houdini's distributed simulation system, and provides detailed analysis of the global pressure solve.
Jeff Lait
Side Effects Software, Inc.