Gamasutra

A Tall Drink of Water

Tuesday, 26 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Room 303 A-C

Lapping Water Effects in "Piper"

The short film "Piper" tells the story of a young sandpiper’s first interaction with lapping water. This talk describes Pixar's approach to creating lapping waves, leading-edge and surface foam, and thin-surface runoff ripples. It also presents a novel approach to varying the interface between wet and moist areas.

Vincent Serritella
PIxar Animation Studios

Hosuk Chang
PIxar Animation Studios

Leon Park
PIxar Animation Studios

Ferdi Scheepers
Pixar Animation Studios

Brett Levin
PIxar Animation Studios

Simulating Rivers in "The Good Dinosaur"

Pixar’s "The Good Dinosaur" is a journey through nature, with the environment and all its perils playing a major role alongside Arlo and Spot. The river they travel along is both an obstacle and a guide, and serves as a key storytelling tool – the film’s yellow brick road.

Jon Reisch
Pixar Animation Studios

Stephen Marshall
Pixar Animation Studios

Magnus Wrenninge
Pixar Animation Studios

Tolga Göktekin
Pixar Animation Studios

Michael Hall
Pixar Animation Studios

Michael O'Brien
Pixar Animation Studios

Jason Johnston
Pixar Animation Studios

Jordan Rempel
Pixar Animation Studios

Andy Lin
Pixar Animation Studios

Spatially Adaptive FLIP Fluid Simulations in Bifröst

This talk presents the new tile-tree data structure and many of the parallel algorithms underlying spatially adaptive FLIP fluid simulation in Bifröst, which can drastically improve run-time and memory for deep liquid scenarios.

Michael Nielsen
Autodesk Inc.

Robert Bridson
Autodesk Inc.

Inside Houdini's Distributed Solver System

This talk unpacks the math and mechanics of Houdini's distributed simulation system, and provides detailed analysis of the global pressure solve.

Jeff Lait
Side Effects Software, Inc.