Gamasutra

Playing God

Wednesday, 27 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Ballroom B

Constructing the Underwater World of "Finding Dory"

This talk focuses on the construction of the coral reef, kelp forest, and shipping lanes in "Finding Dory". It includes resurrected sets from "Finding Nemo" and how those older sets were improved, with the emphasis on modeling, set dressing, and procedural-motion simulation.

Nathan Fariss
Pixar Animation Studios

Antony Carysforth
Pixar Animation Studios

Procedural Terrains on Pixar’s "The Good Dinosaur"

Pixar's "The Good Dinosaur" was filled with huge and varied terrains that had to be constructed in a short amount of time. The creative team built tools to leverage USGS satellite data as a starting point for terrains, then edited and built upon them procedurally and by hand.

Lane Pertusi
PIxar Animation Studios

Íñigo Quilez
Oculus Story Studio

Noah Klocek
PIxar Animation Studios

Environment Workflow of Final Fantasy XV

This talk explains how the immense and unique world of Final Fantasy XV was created: the technologies and development environment that allow users to experience the world imagined by the artists as if it were real.

Hiromitsu Sasaki
SQUARE ENIX CO., LTD.

Norihito Ueno
SQUARE ENIX CO., LTD.

Junichi Miyajima
SQUARE ENIX CO., LTD.

Eitaro Iwabuchi
SQUARE ENIX CO., LTD.