the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Photoreal creatures for "Warcraft" and "The Revenant" required new tools and workflows for creating and adding dynamics to digital hair. ILM presents a hybrid procedural/digital sculpt approach to CGI hair.
Stephen Bowline
Industrial Light & Magic
Andrew Johnson
Industrial Light & Magic
Ryan Gillis
Industrial Light & Magic
Creating a city filled with furry animals in "Zootopia" required new approaches to level-of-detail in Walt Disney Animation's in-house primitive generator, XGen. The team updated the underlying algorithm and user interface, and developed a wedging tool to visually tune characters and environment LOD for optimal efficiency.
Kendall Litaker
Walt Disney Animation Studios
Sean Palmer
Walt Disney Animation Studios
Pyramid coordinates are used in deforming models for character animation. This paper presents a formulation of pyramid-coordinate reconstruction in the projective-dynamics framework. The approach allows artistically driven deformations to work in concert with other deformations and simulated dynamic effects.
Wei-Chin Lin
Oriental DreamWorks
Nafees Bin Zafar
Oriental DreamWorks
Edwin Ng
Oriental DreamWorks
Jun Zhou
Oriental DreamWorks
The latest flesh simulation techniques developed for the anthropormorphic animals of Disney's "Zootopia". The unique challenge was to couple the rich motion that can only be achieved by simulation with the stylized aesthetics of animation.
Andy Milne
Walt Disney Animation Studios
Mark McLaughlin
Walt Disney Animation Studios
Rasmus Tamstorf
Walt Disney Animation Studios
Alexey Stomakhin
Walt Disney Animation Studios
Nicholas Burkard
Walt Disney Animation Studios
Mitch Counsell
Walt Disney Animation Studios
Jesus Canal
Walt Disney Animation Studios
David Komorowski
Walt Disney Animation Studios
Evan Goldberg
Walt Disney Animation Studios