the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Pixar's "Finding Dory" introduces Hank the Octopus. Creating tentacles with this level of complexity was new for Pixar. The company designed a new type of rig to create a graceful look, sophisticated motion, and ease of use for animation.
Jeremie Talbot
PIxar Animation Studios
Mark Piretti
PIxar Animation Studios
Kevin Singleton
Pixar Animation Studios
Mark Hessler
Pixar Animation Studios
While embracing the signature Warcraft style, ILM had to build a photoreal character that pushed development throughout the pipeline, from complex hair styles to stretching the boundaries of ILM's performance capture and simulating the movement of skin over tusks, ensuring that the complex hero Durotan was ready for his closeup.
Victor Schutz
Industrial Light & Magic
Paul Giacoppo
Industrial Light & Magic
Chase Cooper
Industrial Light & Magic
This talk presents how to create character assets with superior quality and performance for display on a game console. It also summarizes construction of a workflow to efficiently produce these sorts of character assets on a large scale.
Kazutaka Kurosaka
SQUARE ENIX CO., LTD.
Eitaro Iwabuchi
SQUARE ENIX CO., LTD.
Migrating our production-proven rigging platform over to a flexible, DCC-agnostic framework results in better rig performance and shorter turnaround times, ensuring that the demands of both VFX and animated features can be met.
Jesus Nieto
Double Negative
Theodore Facey
Double Negative
Sylvain Brugnot
Double Negative