Gamasutra

Building Character

Tuesday, 26 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Ballroom E

Designing an Interaction With an Octopus

Pixar's "Finding Dory" introduces Hank the Octopus. Creating tentacles with this level of complexity was new for Pixar. The company designed a new type of rig to create a graceful look, sophisticated motion, and ease of use for animation.

Jeremie Talbot
PIxar Animation Studios

Mark Piretti
PIxar Animation Studios

Kevin Singleton
Pixar Animation Studios

Mark Hessler
Pixar Animation Studios

Warcraft's Durotan: Hero, Complex

While embracing the signature Warcraft style, ILM had to build a photoreal character that pushed development throughout the pipeline, from complex hair styles to stretching the boundaries of ILM's performance capture and simulating the movement of skin over tusks, ensuring that the complex hero Durotan was ready for his closeup.

Victor Schutz
Industrial Light & Magic

Paul Giacoppo
Industrial Light & Magic

Chase Cooper
Industrial Light & Magic

Character Workflow of Final Fantasy XV

This talk presents how to create character assets with superior quality and performance for display on a game console. It also summarizes construction of a workflow to efficiently produce these sorts of character assets on a large scale.

Kazutaka Kurosaka
SQUARE ENIX CO., LTD.

Eitaro Iwabuchi
SQUARE ENIX CO., LTD.

A Flexible Rigging Framework for VFX and Feature Animation

Migrating our production-proven rigging platform over to a flexible, DCC-agnostic framework results in better rig performance and shorter turnaround times, ensuring that the demands of both VFX and animated features can be met.

Jesus Nieto
Double Negative

Theodore Facey
Double Negative

Sylvain Brugnot
Double Negative