the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Algorithms used for the sea visualization in World of Warships MMO, which requires excellent scalability of a wide range of hardware while still meeting artistic requirements and good image quality and geometric stability both on the foreground and background.
Yury Kryachko
Wargaming Public Co Ltd
This talk presents the concept for the visual effects of Final Fantasy XV and the node-based approach used to improve the productivity and flexibility of the workflow. It also explains the technical problems and solutions developed for the environment.
Isamu Hasegawa
SQUARE ENIX CO., LTD.
Ryota Nozoe
SQUARE ENIX CO., LTD.
Teppei Ono
SQUARE ENIX CO., LTD.
Masahiko Koyama
SQUARE ENIX CO., LTD.
Taku Ishida
SQUARE ENIX CO., LTD.
"The Jungle Book" was a unique project for MPC, and its rich environments and detailed characters presented various challenges for the FX department, which was required to create physically believable simulations that would blend seamlessly with their surroundings while interfacing with large data sets and meeting the production schedule.
Oliver Winwood
Moving Picture Company
Rob Hopper
Moving Picture Company
Kai Wolter
Moving Picture Company
This talk presents a detailed overview of specific non-simulation based effects animation approaches we developed for the ice cream effects in Zootopia.
Dong Joo Byun
Walt Disney Animation Studios
James Mansfield
Walt Disney Animation Studios
Cesar Velazquez
Walt Disney Animation Studios