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The 7 Deadly Sims

Thursday, 28 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Room 303 A-C

Finding Hank: Or How To Sim An Octopus

This talk chronicles the many complications of building a controllable and flexible simulation rig on top of an incredibly fluid and complex character, including the challenges and approaches involved with meshing, sucker control, and skin simulation.

William Wise
Pixar Animation Studios

Audrey Wong
Pixar Animation Studios

Finding Particulate In "Finding Dory"

In "Finding Dory", every underwater shot features an art-directed particulate effect, consisting of floating debris to help provide a sense of depth and ambient water motion. This talk presents a pipeline for approaching simulation of this subtle effect at scale.

Stephen Gustafson
Pixar Animation Studios

Daniel Chang
Pixar Animation Studios

Aaron Conover
Pixar Animation Studios

Volume-Modeling Techniques in "The Good Dinosaur"

In a recent paper, the authors of this talk introduced the Reves volume modeling algorithm. Pixar’s latest animation film, "The Good Dinosaur", was the first production to use the system.

Magnus Wrenninge
PIxar Animation Studios

Michael Rice
Pixar Animation Studios

Making a Dinosaur Seem Small: Cloudscapes in "The Good Dinosaur"

"The Good Dinosaur" is the first Pixar film without matte painted skies; all 800 shots with visible skies were fully modeled, dressed, lit, and volume rendered.

Matthew Webb
Pixar Animation Studios

Magnus Wrenninge
Pixar Animation Studios

Jordan Rempel
Pixar Animation Studios

Cody Harrington
Pixar Animation Studios