the 43rd international conference and exhibition on
24-28 July
Anaheim, California
This talk chronicles the many complications of building a controllable and flexible simulation rig on top of an incredibly fluid and complex character, including the challenges and approaches involved with meshing, sucker control, and skin simulation.
William Wise
Pixar Animation Studios
Audrey Wong
Pixar Animation Studios
In "Finding Dory", every underwater shot features an art-directed particulate effect, consisting of floating debris to help provide a sense of depth and ambient water motion. This talk presents a pipeline for approaching simulation of this subtle effect at scale.
Stephen Gustafson
Pixar Animation Studios
Daniel Chang
Pixar Animation Studios
Aaron Conover
Pixar Animation Studios
In a recent paper, the authors of this talk introduced the Reves volume modeling algorithm. Pixar’s latest animation film, "The Good Dinosaur", was the first production to use the system.
Magnus Wrenninge
PIxar Animation Studios
Michael Rice
Pixar Animation Studios
"The Good Dinosaur" is the first Pixar film without matte painted skies; all 800 shots with visible skies were fully modeled, dressed, lit, and volume rendered.
Matthew Webb
Pixar Animation Studios
Magnus Wrenninge
Pixar Animation Studios
Jordan Rempel
Pixar Animation Studios
Cody Harrington
Pixar Animation Studios