Gamasutra

Real-Time Live! Submissions

If you've been toiling in your lab (or at work, or at home) for the last year on hyper-advanced, awe‐inspiring projects that focus on real‐time graphics, interactions, AR, and/or VR, then WE WANT YOU!

Real‐Time Live! is the must‐see annual show that showcases the most innovative work in real‐time graphics, immersive experiences, and interactive techniques created in the last 12 months, packaged into a diverse and fast‐paced event. All accepted work is demonstrated live onstage with a computer, game console, or any device you need.

The best submission will receive the Best of Real-Time 2016 prize.

Please contact the Real‐Time Live! Chair if you have any questions about opportunities to present your work at SIGGRAPH 2016.

SIGGRAPH 2016 Real-Time Live! Chair
Pol Jeremias

Real Time Live Accordion

New for SIGGRAPH 2016

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2016:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.  
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2016 programs - Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs  - will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. 

How to Submit

The Real-Time Live! online submission system will be available in early January.

We are seeking the latest and greatest work in the following areas: 

  • State‐of‐the‐art graphics in gaming
  • Real‐time technology for movies
  • Virtual reality and augmented reality
  • Demoscene
  • Real‐time artistic explorations
  • Research projects (physics, graphics, modeling, etc.)
  • Military or industrial simulations
  • Scientific visualizations (medical, astrophysics, astronomy)
  • Or anything that is interactively controlled, rendered in real time, and repeatable for a live audience

Submissions

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the Real-Time Live submission form. You will be asked to complete or provide:

  • The submitter's name.
  • Contact information, affiliation, title of work.
  • Names of all authors.
  • List of credits.
  • Type of work (Game, Production, Innovation, Visualization, VR/AR, Simulation, Demoscene, Research, Academic, Graphics, Animation, Other).
  • Hardware required to run your project if it is selected.
  • A list of all licensed components and/or middleware.
  • A summary (50 words maximum) that introduces the achievements of your work.
  • A one-paragraph overview that highlights your work's innovations, significant accomplishments, and/or contributions to the SIGGRAPH community (300 words or less). This summary will appear on the SIGGRAPH 2016 web site.
  • One "representative image" suitable for use in the conference web site and promotional materials. See Representative Image Guidelines.
  • A two-minute segment of captured video from your project. This video capture can include multiple non-continuous edits, but do not use any post-production tools or facilities to enhance the images or speed. Files must be QuickTime, MP4, Windows Media, or AVI files no larger than 250 MB. All video must be uploaded to the SIGGRAPH online submission system. No discs or drives will be accepted.

Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan accordingly.

Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Submissions FAQ.

Evaluation

Entries are judged by a panel of experts from traditional computer graphics, video games, and research. They are looking for the best interactively controlled work that uses real-time engines to create innovative and compelling content. Creativity, innovation, and performance will be weighed equally. The jury will meet in April to review each submission on a five-point scale for the following criteria:

1. Innovation (pushes the boundaries of real-time rendering or immersive techniques) 
2. Interactivity (how much control and quality of interactivity is allowed to the user)
3. Creativity and originality
4. Interest and entertainment value for SIGGRAPH 2016 attendees
5. Production values (appropriate to context)

The jury will select the top-rated pieces for presentation at SIGGRAPH 2016, and all submitters will be notified of their submission status: accepted, conditionally accepted, or rejected. In all cases, the jury will provide detailed feedback to submitters.

In very rare cases, submissions may be conditionally accepted. If your work is conditionally accepted, you must demonstrate your submission to a jury member, in person, so its interactivity and/or real-time graphics aspects can be verified. Jurors who have a conflict of interest with your submission will not be permitted to review your submission.

Upon Acceptance

You will be able to update your basic submission information so that it can be included in the conference schedule and web site. This information needs to be finalized two weeks after acceptance.

Accepted submissions will be allotted up to six minutes for presentation.

You must submit a rehearsal video (six minutes maximum) of your complete presentation one month before the conference with a written "script" of your presentation detailing the flow and wording of the content that you plan to present live at SIGGRAPH 2016.

The Real-Time Live! Committee will accommodate remote rehearsal feedback sessions if needed.

At SIGGRAPH 2016, the submitter (and up to two additional people) must demonstrate a six-minute segment of the project live in real time on the hardware of their choice. 

Presenters are required to attend SIGGRAPH 2016. Registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2016 Recognition Policy.

Before SIGGRAPH 2016, all accepted presenters will receive the Real-Time Live! Presenter Preparation and Logistics Guide. This document includes complete details on shipping hardware, setup, rehearsals, the Real-Time Live! show, and tear-down.

Timeline

5 January
Real Time Live! submissions begin.

5 April
Submission deadline, 22:00 UTC/GMT

17 May 
Real-Time Live! submitters notified.

7 June 
Final delivery of rehearsal video and script.

24-28 July

SIGGRAPH 2016, Anaheim.

Best of Real-Time Award

Each year, the Real-Time Live! Jury presents the Best Real-Time Graphics and Interactivity award. Last year’s award winner was:

Pushing Photorealism in “A Boy and His Kite”

Epic Games