the 43rd international conference and exhibition on
24-28 July
Anaheim, California
This Production Session presents a handful of rendering and shader features created by the technical artists at Naughty Dog. Some of the features are novel, some are an evolution of common concepts, but all are critical to achieving the look and scope of Uncharted 4.
Waylon Brinck
Naughty Dog, Inc.
Andrew Maximov
Naughty Dog, Inc.