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From Armadillo to Zebra: Creating the Diverse Characters and World of Zootopia

Thursday, 28 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Hall B

From Armadillo to Zebra: Creating the Diverse Characters and World of "Zootopia"

The world of "Zootopia" is a vast, multi-scale, multi-climate city that represents the biomes of the tundra, desert, rainforest, and grasslands. It is also a place where humans never existed and animals have evolved to be anthropomorphic, clothed, city-dwellers.

Walt Disney Animation Studios pushed the artistic boundaries of all aspects of the production process to create vastly different environments filled with hundreds of unique and detailed characters. The scale difference of the animals, from a mouse to giraffe (95:1), required creation of a world that could be inhabited by characters of all shapes and sizes while depicting thousands of furred and clothed animals.

Nicholas Burkard, Technical Animation Supervisor
Walt Disney Animation Studios

Hans-Joerg Keim, Head of Environments
Walt Disney Animation Studios

Brian Leach, Director of Cinematography, Lighting
Walt Disney Animation Studios

Sean Palmer, Technical Lead for Disney's XGen
Walt Disney Animation Studios

Ernest Petti, Technical Supervisor
Walt Disney Animation Studios

Michelle Robinson, Character Look Supervisor
Walt Disney Animation Studios

Clark Spencer, Producer
Walt Disney Animation Studios