Gamasutra

The Art & Science of Immersion

Monday, 25 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Room 304 AB

Bringing Google Earth to Virtual Reality

This talk presents solutions to rendering planet-sized worlds at a steady high frame rate (60-120fps) in VR and helping users navigate those worlds without losing context or becoming nauseous.

Dominik Kaeser
Google, Inc.

Evan Parker
Google, Inc.

Matthias Bühlmann
Mabulous Software & Graphics GmbH

Oculus Quill - A Production Tool for VR

Oculus Story Studio created Quill, a VR illustration production tool, for their incoming short film "Dear Angelica". We'll learn about the software architecture and the choices of rendering algorithms that enabled us to hit the performance and quality required for the artists express the visual look of the film.

Inigo Quilez
Oculus Story Studio

Qt 3D - A Data-Driven Renderer for Mortals

Qt 3D is a soft real-time simulation framework that provides visualization via a data-driven renderer. It is easy to integrate into your own code base to make adding 3D content to your content creation, engineering, simulation, or business applications as simple as possible.

Sean Harmer
Klarälvdalens Datakonsult AB