the 43rd international conference and exhibition on
24-28 July
Anaheim, California
Leading industry experts and researchers discuss the top unsolved problems in real-time rendering, why current solutions don’t work in practice, the desired ideal solution, and the problems that need to be solved to work toward that ideal.
Natalya Tatarchuk
Bungie, Inc.
Aaron Lefohn
NVIDIA Corporation
Wade Brainderd
Activision, Inc.
Morgan McGuire
Williams College
Tim Foley
NVIDIA Research
Kayvon Fatahalian
Carnegie Mellon University
Timo Aila
NVIDIA Research
Johan Andersson
EA/DICE
Jakko Lehtinen
NVIDIA Research
Hao Li
University of Southern California