postPerspective

Advances in Real-Time Rendering, Part I

Monday, 25 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A

Advances in Real-Time Rendering, Part I

SPECIAL SESSION - INVITED CONTENT

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. In this course, experts from Bungie, Naughty Dog, Treyarch, Activision, and other companies present state-of-the-art and production-proven rendering techniques.

Natalya Tatarchuk
Bungie, Inc.

Jorge Jimenez
Activision Blizzard, Inc.

Yibing Jiang
Naughty Dog, Inc.

Carlos Gonzalez-Ochoa
Naughty Dog, Inc.

Ke Xu
Naughty Dog, Inc.

Ramy El-Garawany
Naughty Dog, Inc.

JT Hooker
Treyarch

Stephen Hill
Ubisoft

Tiago Sousa
ID Software