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VR Village Submissions

VR Village is a highly visible, energetic venue for immersive experiences and real-time demonstrations, creative presentations, and performances. Immersive and interactive topics have been part of the annual SIGGRAPH conference since its inception. Last year, SIGGRAPH 2015 presented VR Village for creators of immersive realities. For SIGGRAPH 2016, VR Village continues and offers improved opportunities for attendees to try new technologies, observe new art forms, see demonstrations and performances, and collaborate within immersive environments. How you choose to tell your story or define your experience is up to you. We provide the space to explore and interact.

New for 2016

VR Village is working directly with Real-Time Live!, Emerging Technologies, and the Studio to provide a breakout stage for experiences that continue throughout the conference. 

If your work includes physically enabled interactivity and immersive media such as VR, we highly recommend that you submit to VR Villlage. If your submission is more suitable for another SIGGRAPH 2016 program, we will refer it to the appropriate program. If your work is primarily an emerging technology, it is not appropriate for VR Village and should be submitted to Emerging Technologies. If you are presenting a product or service, it should be shown in the Exhibition. 

If you have questions about whether you might be a potential VR Villager, please send them to:

SIGGRAPH 2016 VR Village Chair
Denise Quesnel

VR Village Accordion

New for SIGGRAPH 2016

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2016:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.  
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2016 programs - Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs  - will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

How to Submit

Before Submitting

Before you prepare a proposal, please carefully review these topics of interest for SIGGRAPH 2016's VR Village: 

Virtual and augmented reality in art, science, medical, research, and gaming areas.

Artistic and technology performances and demonstrations, especially those that feature multiple people in a real-time environment.

Research projects that allow attendees to participate.

Collaborative and interactive experiences that are suitable for a live presentation format. We encourage submissions that push the boundaries of interactivity and immersive experiences, particularly those that go beyond the traditional screen. For example:

  • Location-based Installations (such as those found in classrooms and museums)
  • Augmented and virtual reality
  • Interactive projection mapping
  • Interactive theater, journalism, and scientific demonstrations

Content-driven and interactive projects that

  • Demonstrate a unique type of interactive and immersive experience that was not possible before 18 months ago.
  • Utilize the latest technology in immersive environments. For example: wireless, untethered (Nomadic) head-mounted displays for VR, augmented spatial reality such as projection mapping combined with gestural interfaces, and real-time eye tracking within an augmented or virtual environment.
  • Influence our day-to-day lives as practical applications or creative tools, or improve our relationship with each other and the world around us.

Submission Content Types

Installations
An installation is a stand-alone demonstration that can be unsupervised or supervised, and allows attendee interaction. Please keep in mind the length of time for attendees to interact with an installation. Ideally, interaction should be completed in 2-5 minutes, because VR Village will attract a large volume of attendees. Also consider that a supervised installation will require you to be on duty with your installation throughout the conference.

Demonstrations
A demonstration can be an interactive one-on-one experience, a group experience, or a presentation that features a few participants with multiple onlookers. For example, 3D scanning technology where a participant is scanned into an environment in front of an audience, with a presenter demonstrating a particular experience.

Performance
Ideal performances are extremely high-energy and dynamic, and involve interactive audience participation. Performances may take place one or more times during the conference, depending on their technical and physical requirements.

Submissions

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the General Submission form. You will be asked for:

  • The submitter's name.
  • Contact information, affiliation, and title of work.
  • Names of all authors, including co-creators.
  • List of credits.
  • Type of work (Installation, Demonstration, Performance, Other)
  • Hardware and software required to run your project if it is selected. We highly recommend that contributors bring their own equipment, but a limited supply of equipment may be available.
  • A list of all licensed components and/or middleware.
  • Size and space requirements.
  • Lighting needs. It is important to consider and help us understand IR and other light-sensitive aspects of your project.
  • Electrical requirements. Please include how many outlets and any specifications.
  • Networking needs. Please include how many Ethernet or WIFI connections are required.
  • How long will the activity take an attendee to complete (approximately)?
  • How many attendees can participate simultaneously (approximately)

Submission Materials

It is important to help us understand how the project will engage attendees during SIGGRAPH 2016. Please include the following information:

  • An abstract (two pages maximum) in PDF format. Include how the submission fits with the VR Village vision.
  • One "representative image" suitable for use in the conference web site and promotional materials. See Representative Image Guidelines.
  • A two-minute segment of captured video from your project. This video can include multiple non-continuous edits (like a trailer), but do not use any post-production tools to enhance the images or speed. Files must be QuickTime, MP4, Windows Media, or AVI files no larger than 250 MB. All video must be uploaded to the SIGGRAPH online submission system. No discs or drives will be accepted.
  • Floor plan and logistics information. Please include diagrams and information to describe the space requirements (labeled appropriately). We need to understand if your project requires tables, chairs, staging, and rigging. Include the number of chairs required for presenters as well as the total number of attendees who can occupy a 6-foot (1.8 m) or 8-foot (2.4 m) table.

Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan accordingly.

Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Submissions FAQ.

Evaluation

Submissions will be evaluated on the following criteria:

  • Interactivity – How interactive is the project? Does it require attendee participation and interaction?
  • Immersion – Is the submission able to engage and immerse an attendee in an experience? Does the installation, demonstration, or performance inspire awe?
  • Innovative – Does the experience utilize new technologies, processes, and research from the past 18 months? Does it push the boundaries of creativity?
  • Collaborative – Will multiple people be able to participate at the same time? Does the installation, demonstration, or performance invite audience participation?

A jury will select the top-rated submissions for presentation at SIGGRAPH 2016, and all submitters will be notified of their submission status: accepted, conditionally accepted, or rejected. In all cases, the jury will provide detailed feedback to submitters.

In very rare cases, submissions may be conditionally accepted. If your work is conditionally accepted, you must demonstrate your submission to a jury member in person so that it can be measured against the criteria above. Jurors who have a conflict of interest with your submission will not be permitted to review your submission.

Upon Acceptance

You will be notified of acceptance or rejection in mid-April 2016. 

If your proposal is accepted, you must prepare and submit a revised abstract (two pages maximum). This abstract must be submitted by 29 April 2016. If we do not receive your revised abstract by 29 April, you will not be allowed to present at SIGGRAPH 2016.

Personnel Support

You are expected to bring sufficient personnel and staff your installation, demonstration, or performance throughout the open hours of the conference.

Travel support is not generally provided. Limited conference registration is available for selected project contributors. Please review the SIGGRAPH 2016 Recognition Policy.

Before SIGGRAPH 2016, all accepted presenters will receive an Organization and Logistics Guide. This document includes details on shipping, insurance, set-up, rehearsals, policies, and tear-down.

Networking, Computing, Space, and Supply Needs

You will need to bring your own equipment and materials for you installation, demonstration or performance. Network connections are provided.

Shipping of Equipment

You are responsible for bringing or shipping any necessary equipment to Anaheim and for return shipment of the equipment. You must also complete shipping, insurance, and other required forms and return them in a timely manner upon acceptance.

Timeline

16 February

Deadline for all General Submission forms and upload of materials.

Mid-April

Acceptance or rejection notices are sent to all General Submissions submitters.

29 April
Deadline to make any changes to materials for publication. 
Abstract (two pages maximum) due. If we do not receive your revised abstract by 29 April, you will not be allowed to present at SIGGRAPH 2016.

24-28 July

SIGGRAPH 2016, Anaheim.