postPerspective

User Interfaces

Thursday, 28 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Ballroom D
Session Chair: Maneesh Agrawala, Stanford University

DisCo: Display-Camera Communication Using Rolling Shutter Sensors

This display-camera communication technique enables an off-the-shelf rolling shutter camera to receive invisible messages from a digital display in challenging real-world scenarios including occlusion and defocus blur.

Kensei Jo
Sony Corporation

Mohit Gupta
University of Wisconsin - Madison

Shree K. Nayar
Columbia University

Soli: Ubiquitous Gesture Sensing With Millimeter Wave Radar

Soli is a new, robust, high-resolution, low-power, and miniature gesture-sensing technology for human-computer interaction based on millimeter-wave radars.

Mustafa Karagozler
Google

Ivan Poupyrev
Google

Jaime Lien
Google

Carsten Schwesig
Google

Nick Gillian
Google

Patrick Amihood
Google

Hakim Raja
Google

Erik Olson
Google

Efficient and Precise Interactive Hand Tracking Through Joint, Continuous Optimization of Pose and Correspondences

A highly efficient, fully articulated hand-tracking system that unlocks fundamentally new interactions by exceeding the current state of the art in accuracy while retaining real-time performance.

Jonathan Taylor
Microsoft Research

Lucas Bordeaux
Microsoft Research

Tom Cashman
Microsoft Research

Bob Corish
Microsoft Research

Cem Keskin
Microsoft Research

Toby Sharp
Microsoft Research

Eduardo Soto
Microsoft Research, McMaster University

David Sweeney
Microsoft Research

Julien Valentin
Oxford University, Microsoft Research

Benjamin Luff
Abertay University, Microsoft Research

Aaron Topalian
Microsoft Research, Abertay University

Erroll Wood
University of Cambridge, Microsoft Research

Sameh Khamis
Microsoft Research

Pushmeet Kohli
Microsoft Research

Shahram Izadi
Microsoft Research

Richard Banks
Microsoft Research

Andrew Fitzgibbon
Microsoft Research

Jamie Shotton
Microsoft Research

Rig Animation With a Tangible and Modular Input Device

This novel approach to digital character animation, combining the benefits of tangible input devices and sophisticated rig-animation algorithms, allows users to directly control complex rigs with only a small kit of physical controls. A symbiotic software and hardware approach facilitates the animation process.

Oliver Glauser
ETH Zürich

Wan-Chun Ma
ETH Zürich

Daniele Panozzo
ETH Zürich and New York University

Alec Jacobson
Columbia University

Otmar Hilliges
ETH Zürich

Olga Sorkine-Hornung
ETH Zürich