Gamasutra

Mappings

Wednesday, 27 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Ballroom D
Session Chair: Justin Solomon, Massachusetts Institute of Technology

Bounded Distortion Harmonic Shape Interpolation

An efficient planar shape interpolation method that blends a given set of $\Cinf$ planar harmonic mappings represented in closed form and is guaranteed to produce a locally injective $\Cinf$ harmonic mapping that has bounded conformal and isometric distortion with respect to the input.

Edward Chien
Bar-Ilan University

Renjie Chen
Max-Planck-Institut für Informatik

Ofir Weber
Bar-Ilan University

On the Convexity and Feasibility of the Bounded Distortion Harmonic Mapping Problem

This paper shows that the space of locally injective planar harmonic mappings with bounded conformal and isometric distortion has a convex characterization. Several projection operators are devised such that given an arbitrary input mapping, they are guaranteed to output a locally injective bounded distortion harmonic mapping.

Zohar Levi
Victoria University of Wellington

Ofir Weber
Bar-Ilan University

Volume-Encoded UV Maps

A novel representation for UV-mapping meshes (and more), which allows texture maps to be shared among different but similar models, like different LoD levels, and offers several other key benefits compared to traditional per-vertex storage of UV coordinates.

Marco Tarini
Università degli Studi dell'Insubria

Motion Graphs for Unstructured Textured Meshes

This paper analyzes unstructured mesh sequences to automatically synthesize motion graphs with new smooth transitions between compatible poses and actions. Such motion graphs enable natural periodic motions, stochastic playback, and user-directed animations.

Fabian Prada
The Johns Hopkins University

Michael Kazhdan
The Johns Hopkins University

Ming Chuang
Microsoft Corporation

Alvaro Collet
Microsoft Corporation

Hugues Hoppe
Microsoft Corporation