Gamasutra

Expressive Animation

Thursday, 28 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Ballroom E
Session Chair: Marie-Paule Cani, Inria, Université Grenoble Alpes

Artist-Directed Dynamics for 2D Animation

Artist-directed dynamics unifies simulation with classical keyframing techniques.

Yunfei Bai
Georgia Institute of Technology

Danny Kaufman
Adobe Research

C. Karen Liu
Georgia Institute of Technology

Jovan Popović
Adobe Research

Modeling Character Canvases From Cartoon Drawings

This paper constructs 3D character proxy, or canvas, from a 2D cartoon drawing and a correspondingly posed 3D skeleton. The canvases enable 3D viewing, articulation, and non-photorealistic rendering of cartoon characters.

Mikhail Bessmeltsev
The University of British Columbia

Will Chang
The University of British Columbia

Nicholas Vining
The University of British Columbia

Alla Sheffer
The University of British Columbia

Karan Singh
University of Toronto

SketchiMo: Sketch-Based Motion Editing for Articulated Characters

A novel sketching interface for expressive editing of motion data through space-time optimization.

Byungkuk Choi
Korea Advanced Institute of Science and Technology

Roger Blanco i Ribera
Korea Advanced Institute of Science and Technology

J.P. Lewis
Weta Digital Ltd

Yeongho Seol
Weta Digital Ltd

Seokpyo Hong
Korea Advanced Institute of Science and Technology

Haegwang Eom
Korea Advanced Institute of Science and Technology

Sunjin Jung
Korea Advanced Institute of Science and Technology

Junyong Noh
Korea Advanced Institute of Science and Technology

Shadow Theatre: Discovering Human Motion From a Sequence of Silhouettes

Shadow theatre is a genre of performance art in which the actors are only visible as shadows projected on the screen. The goal of this study is to generate animated characters whose shadows match a sequence of target silhouettes.

Jungdam Won
Seoul National University

Jehee Lee
Seoul National University