Gamasutra

Posters

The Posters program is a cooperative setting where students, researchers, artists, enthusiasts, and industry veterans present their research, art, and ideas to the global computer graphics community, and encourage feedback on recently completed work or tentative new approaches. 

The Posters program also hosts the ACM Student Research Competition.

Art & Design


1

A Study on 3D Digital Image Applying Oriental Painting Techniques

This study is based on the theoretical framework of spatial arrangement and composition principles. It reinterprets classical oriental paintings by applying storytelling techniques, which utilize the expandability of time, a main characteristic of visual media.

Yoomi Choi
Ewha Womans University

2

ARTTag: Aesthetic Fiducial Markers Based on Circle Pairs

ARTTag is an aesthetic fiducial marker system with which design development can be performed with any color, texture, shape, or other features as long as circle pairs are integrated.

Shinichi Higashino
Yahoo Japan Corporation

Sakiko Nishi
Yahoo Japan Corporation

Ryuuki Sakamoto
Yahoo Japan Corporation

3

Automatic Generation of 3D Typography

A method that generates 3D typography automatically and extends it to 3D CAPTCHA.

Suzi Kim
Korea Advanced Institute of Science and Technology

Sunghee Choi
Korea Advanced Institute of Science and Technology

4

Body-Part Motion-Synthesis System for Contemporary Dance Creation

A system that automatically generates short choreographies by combining a basic motion with multiple body-part motions to support contemporary dance creation. Gour professional choreographers experimentally evaluated the effectiveness of the system.

Asako Soga
Ryukoku University

Yuho Yazaki
Ryukoku University

Bin Umino
Toyo University

Motoko Hirayama
University of Tsukuba

5

Charcoal Rendering and Shading With Reflections

An approach to including global illumination effects in charcoal drawings to obtain a charcoal effect for a wide variety of diffuse and specular materials.
Student Research Competition Semi-Finalist

Yuxiao Du
Texas A&M University

Ergun Akleman
Texas A & M University

6

Computational Swept-Volume Light Painting via Robotic Non-Linear Motion

In this novel method for computational light painting, a flat display is mounted to a 6-axis robot arm traveling in non-linear motion and displaying synchronized image sequences that represent the cross-section profiles of virtual objects that are sliced at arbitrary positions and orientations.

Miu-Ling Lam
City University of Hong Kong

Yaozhun Huang
City University of Hong Kong

Sze-Chun Tsang
City University of Hong Kong

7

Digital Impressionism

A digital design process that interfaces real-time data with 3D modeling and 3D printing techniques.

Kevin Walker
Royal College of Art

Laura Ferrarello
Royal College of Art

8

Escaping Chair: Furniture-Shaped Device Art

A furniture-shaped device art that provides physical and dynamic interaction with users by moving away from to a nearby location so they can perceive their sitting actions and personify the furniture.

Takeshi Oozu
University of Tsukuba

Aki Yamada
University of Tsukuba

Yuki Enzaki
University of Tsukuba

Hiroo Iwata
University of Tsukuba

9

Farewell to Dawn: A Mixed-Reality Dance Performance in a Virtual Space

A mixed-reality dance performance that is realized on a physical and virtual stage, making use of a system that integrates performance capture and augmented reality with a distributed 3D gaming engine.

Felipe Caputo
Rochester Institute of Technology

Victoria Mc Gowen
Rochester Institute of Technology

Joe Geigel
Rochester Institute of Technology

Steven Cerqueira
Rochester Institute of Technology

Quincey Williams
Rochester Institute of Technology

Marla Schweppe
Rochester Institute of Technology

Zhongyuan Fa
Nazareth College

Anastasia Pembrook
Nazareth College

Heather Roffe
Nazareth College

10

From Drawing to Animation-Ready Vector Graphics

An algorithm that automatically computes a layered vector-graphics structure, ready for posing and animation purposes, from a clean-line vector drawing of a smooth shape.

Even Entem
Université Grenoble Alpes, Inria, Université de Toulouse

Marie-Paule Cani
Université Grenoble Alpes, Inria

Loïc Barthe
Université de Toulouse

Michiel van de Panne
The University of British Columbia

11

Interaction With Virtual Shadow Through Real Shadow Using Two Projectors

A method for interacting with virtual shadows through real shadows that are generated and projected with two projectors.

Hiroko Iwasaki
Aichi Institute of Technology

Momoko Kondo
Aichi Institute of Technology

Rei Ito
Aichi Institute of Technology

Saya Sugiura
Aichi Institute of Technology

Yuka Oba
Aichi Institute of Technology

Shinji Mizuno
Aichi Institute of Technology

12

An Interactive System for Original Necklace Design

This interactive system assists novices in design and construction of original necklaces. It consists of two design tools: an interactive drag-and-drop design tool using images of pearls and a design selection tool with an interactive evolutionary computation system.

Yuki Igarashi
Meiji University

Tsubasa Hiyama
Meiji University

Kaoru Arakawa
Meiji University

13

Motion-Compensated Automatic Image Compositing for GoPro Videos

The proposed method performs automatic compositing for wide-angle fisheye videos that robustly compensates for camera motion without expensive pixel warping or loss of field of view.

Ryan Lustig
GoPro, Inc.

Balu Adsumilli
GoPro, Inc.

David Newman
GoPro, Inc.

14

Multimodal Augmentation of Surfaces Using Conductive 3D Printing

A computational pipeline for designing assistive content for visually impaired people based on 3D printing conductive material, enabling seamless integration of touch and sound.

Caio Brito
Universidade Federal de Pernambuco

João Teixeira
Universidade Federal Rural de Pernambuco

Gutenberg Barros
Universidade Federal de Pernambuco

Veronica Teichrieb
Universidade Federal de Pernambuco

Walter Correia
Universidade Federal de Pernambuco

15

Realistic 3D Projection Mapping Using Polynomial Texture Maps

Projection mapping has been widely used to visualize real-world objects in various areas. To represent the projected content in a realistic manner, the appearance of an object should be taken into consideration. This projection-mapping method uses polynomial-texture-map technology to provide a more realistic and immersive experience.

Junho Choi
Gwangju Institute of Science and Technology

Jong Hun Lee
Gwangju Institute of Science and Technology

Yong Yi Lee
Gwangju Institute of Science and Technology

Yong Hwi Kim
Gwangju Institute of Science and Technology

Bilal Ahmed
Gwangju Institute of Science and Technology

Moon Gu Son
Gwangju Institute of Science and Technology

Min Ho Joo
Gwangju Institute of Science and Technology

Kwan H. Lee
Gwangju Institute of Science and Technology

16

Vintage VR: A Method of Processing 19th-Century Stereoviews for Display on 21st-Century VR Systems

This method enables viewing 19th-century stereoview cards with modern VR equipment.

Adam Schuster
Florida Polytechnic University

Anas Salah Eddin
Florida Polytechnic University

Augmented & Virtual Realities


17

A Modified Wheatstone-Style Head-Mounted Display Prototype for Narrow-Field-of-View Video See-Through Augmented Reality

With this modified Wheatstone-style head-mounted display prototype based on a recommended optical configuration, users see a narrow-field-of-view but high-pixel-density display with adjustable interpupillary distance and a comfortable accommodation distance while experiencing near-field augmented reality applications.

Pei-Hsuan Tsai
National Taiwan University

Yu-Hsuan Huang
National Taiwan University

Yu-Ju Tsai
National Taiwan University

Hao-Yu Chang
National Taiwan University

Masatoshi Chang-Ogimoto
National Taiwan University

Ming Ouhyoung
National Taiwan University

18

A Tabletop Stereoscopic 3DCG System With Motion Parallax for Two Users

This research improves a previous tabletop stereoscopic 3DCG system by using a 3D-enabled projector and active shutter glasses.

Shinji Mizuno
Aichi Institute of Technology

19

Dynamic Spatial Augmented Reality With a Single IR Camera

A dynamic spatial augmented-reality system with a single IR camera for a moving object. By using 3D pose estimation with effective machine-learning techniques and edge-based tracking with IR images, the method achieves a stable and low-delay image projection on dynamic targets.

Naoki Hashimoto
The University of Electro-Communications

Daisuke Kobayashi
The University of Electro-Communications

20

GazeSim: Simulating Foveated Rendering Using Depth in Eye Gaze for VR

GazeSim offers a new layer of interaction in VR with eye gaze by using a modified commercially available HMD and computing the depth of gaze. It has the potential to provide a hands-free experience that preserves the immersion through simulation of foveated rendering in VR.
Student Research Competition Semi-Finalist

Yun Suen Pai
Keio University

Benjamin Tag
Keio University

Benjamin Outram
Keio University

Noriyasu Vontin
Fujitsu Design Ltd.

Kazunori Uhyo
Keio University

Kai Kunze
Keio University

21

Graphical Manipulation of Human's Walking Direction With Visual Illusion

This study proposes a novel method that enables pedestrians to be guided without conscious interaction with a navigational system.
Student Research Competition Semi-Finalist

Akira Ishii
University of Tsukuba

Ippei Suzuki
University of Tsukuba

Shinji Sakamoto
University of Tsukuba

Keita Kanai
University of Tsukuba

Kazuki Takazawa
University of Tsukuba

Hiraku Doi
University of Tsukuba

Yoichi Ochiai
University of Tsukuba

22

Haptic Wheelchair

This wheelchair input device provides haptic feedback to simulate different terrains in virtual environments.

Ahmad Byagowi
University of Manitoba

Mike Lambeta
University of Manitoba

Matthew Driedger
University of Manitoba

Paul White
University of Manitoba

Jesslyn Janssen
University of Manitoba

23

Immersive Paleoart: Reconstructing Dreadnoughtus schrani and Remediating the Science Documentary for Cinematic Virtual Reality

This project is a synthesis of digital paleoart reconstruction, prototype VR pipeline design, and remediation of structural narrative principles for immersive media.

Valentina Feldman
Drexel University

Nicholas Jushchyshyn
Drexel University

24

Layered Telepresence: Simultaneous Multi-Presence Experience Using Eye-Gaze-Based Perceptual-Awareness Blending

Layered telepresence allows a user to experience simultaneous multi-presence with the user’s eye gaze and perceptual awareness blending with real-time audio/visual information received from multiple-telepresence robots.
Student Research Competition Semi-Finalist

MHD Yamen Saraiji,
Keio University

Shota Sugimoto
Keio University

Charith Fernando
Keio University

Kouta Minamizawa
Keio University

Susumu Tachi
The University of Tokyo

25

Panorama Image Interpolation for Real-Time Walkthrough

A method to generate new views of a scene by capturing a few panorama images in real space and interpolating captured images. The method enables walking through space much more easily than using 3D modeling and rendering.

Naoki Kawai
Dai Nippon Printing Co., Ltd.

Cédric Audras
Dai Nippon Printing Co., Ltd.

Sou Tabata
Dai Nippon Printing Co., Ltd.

Takahiro Matsubara
Dai Nippon Printing Co., Ltd.

26

PlenoGap: Panorama Light-Field Viewing for HMD With Focus on the Gazing Point

This walkthrough imaging method for head-mounted displays (PlenoGap) always displays refocused images that are generated from a trimmed panorama light-field image and focused at the center of the display.

Fuko Takano
Hosei University

Takafumi Koike
Hosei University

27

Pseudo-Softness Evaluation in Grasping a Virtual Object With a Bare Hand

To provide a user with pseudo-softness while grasping a virtual object with a bare hand, this poster proposes visual stimuli that correspond with the user's hand movements, to manipulate the pseudo-softness of the virtual object. Evaluation results show that the visual stimuli work effectively.

Mie Sato
Utsunomiya University

Sota Suzuki
Utsunomiya University

Daiki Ebihara
Utsunomiya University

Sho Kato
Utsunomiya University

Sato Ishigaki
Utsunomiya University

28

PulmonaReality: Transforming Pediatric Pulmonary-Function Experience Using Virtual Reality

PulmonaReality is an interactive virtual reality game aimed at young patients to help immerse them into a world that makes pulmonary function tests more enjoyable for the user while providing more reliable results for the examiner.
Student Research Competition Semi-Finalist

Andrew Jacobson
Texas A&M University

Jinsil Hwaryoung Seo
Texas A&M University

29

RatCAVE: Calibrating a Projection Virtual Reality System

This method calibrates a multi-projector virtual reality system currently used for neuroscience experiments, so that the projected images appear seamless and undistorted to the subject. The system uses computer-vision techniques to determine the screen geometry, projector positions, and other parameters.

Ari Blenkhorn
University of Maryland Baltimore County

Yu Wang
VMware, Inc.

Marc Olano
University of Maryland Baltimore County

30

Real Time 360º Video Stitching and Streaming

A real-time 360º video stitching and streaming processing methodology focused on GPU that creates a scalable solution for large resolutions, such as 4K and 8K per camera, and supports broadcasting solutions with cloud architectures.

Rodrigo Silva
Rede Globo, Pontifical Catholic University of Rio de Janeiro

Pablo Gomes
Rede Globo

Bruno Feijó
Pontifical Catholic University of Rio de Janeiro

Thiago Frensch
Rede Globo

Daniel Monteiro
Rede Globo

31

Straightening Walking Path Using Redirected Walking Technique

A novel low-cost locomotion interface that combines a one-degree-of-freedom treadmill and a head-mounted display. The displayed image is rotated to induce a straightened trajectory for the treadmill, similar to the technique known as redirected walking.

Ayaka Nishi
The University of Electro-Communications

Keisuke Hoshino
The University of Electro-Communications

Hiroyuki Kajimoto
The University of Electro-Communications

32

Synesthesia Suit: The Full-Body Immersive Experience

The Synesthesia Suit provides immersive embodied experiences in a virtual reality environment with vibro-tactile sensations on the entire body.
Student Research Competition Semi-Finalist

Yukari Konishi
Keio University

Nobuhisa Hanamitsu
Keio University

Kouta Minamizawa
Keio University

Ayahiko Sato
Rhizomatiks

Tetsuya Mizuguchi
Keio University

33

ThirdEye: A Coaxial Feature-Tracking System for Stereoscopic Video See-Through Augmented Reality

In ThirdEye, a coaxial camera is added for tracking through a beam-splitter, which can provide a high-resolution image and a reliable tracking result.
Student Research Competition Semi-Finalist

Yu-Xiang Wang
National Taiwan University

Yu-Ju Tsai
National Taiwan University

Yu-Hsuan Huang
National Taiwan University

Wan-Ling Yang
National Taiwan University

Tzu-Chieh Yu
National Taiwan University

Yu-Kai Chiu
National Taiwan University

Ming Ouhyoung
National Taiwan University

34

View Interpolation for Video See-Through Head-Mounted Display

Analyzing reference cameras for view interpolation on a video see-through head-mounted display.

Chun-Jui Lai,
National Taiwan University

Ping-Hsuan Han
National Taiwan University

Yi-Ping Hung
National Taiwan University

35

VRCEMIG: A Novel Approach to Power Substation Control

A virtual-reality-based solution to provide a natural and intuitive environment for controlling electrical-operation centers. The system depicts the interior of a real electrical substation and allows humans immersed within a 3D world to manage the electrical system and its components.

Gerson Mendes de Lima
Computer Graphics Works

Edgard Lamounier
Universidade Federal de Uberlândia

Alexandre Cardoso
Universidade Federal de Uberlândia

Paulo Roberto Prado
Companhia Energética de Minas Gerais S.A.

José Newton Fernandes
Companhia Energética de Minas Gerais S.A.

Games


36

Adaptable Game Experience Through Procedural Content Generation and Brain-Computer Interface

A new method to adapt the difficulty of games using performance and levels of attention to create appropriate experiences for players.
Student Research Competition Semi-Finalist

Henry Fernández Balda
Tokyo University of Technology

Koji Mikami
Tokyo University of Technology

Kunio Kondo
Tokyo University of Technology

37

Intuitive 3D Flight Gaming With Tangible Objects

An intuitive and novel interface for 3D space control based on vision-based object tracking.

Jhe-Wei Lin
National Chiao Tung University

Po-Wen Cheng
National Chiao Tung University

Chien-hung Lin
National Chiao Tung University

I-Chen Lin
National Chiao Tung University

38

Living the Past: The Use of VR to Provide a Historical Experience

This game simulates bow-and- shooting in a VR environment. In a recreated historical situation, the player is an indigenous warrior trained to be part of the army of reduction coordinated by Jesuits during the colonization of Brazil.
Student Research Competition Semi-Finalist

Pedro Rossa
Universidade do Vale do Rio dos Sinos

Nicolas Hoffman
Universidade do Vale do Rio dos Sinos

João Ricardo Bittencourt
Universidade do Vale do Rio dos Sinos

Fernando Marson
Universidade do Vale do Rio dos Sinos

Vinicius Cassol
Universidade do Vale do Rio dos Sinos

Mobile


39

AXAA: Adaptive approXimate Anti-Aliasing

Quality and performance improvements over FXAA by combining three novel contributions: avoiding duplicated anti-aliasing of already filtered pixels, maintaining contrast of thin lines, and adaptive search ranges according to luma contrast.

Jae-Ho Nah
LG Electronics

Sunho Ki
LG Electronics

Yeongkyu Lim
LG Electronics

Jinhong Park
LG Electronics

Chulho Shin
LG Electronics

40

Interactive Multi-Scale Oil Paint Filtering on Mobile Devices

This interactive mobile implementation transforms images into an oil-paint look by using flow-based joint bilateral upsampling as an enhancement technique to achieve deliberate levels of abstraction at multiple scales and interactive frame rates.

Amir Semmo
Universität Potsdam

Matthias Trapp
Universität Potsdam

Tobias Dürschmid
Universität Potsdam

Jürgen Döllner
Universität Potsdam

Sebastian Pasewaldt
Digital Masterpieces GmbH

41

Mobile Virtual Interior Stylization From Scale Estimation

A solution for mobile AR/VR applications that renders virtual objects in indoor real-world scenes with estimated scale and allows users to design and navigate in their own stylized virtual environments.

Shintaro Murakami
The University of Tokyo

Tomoyuki Mukasa
Rakuten, Inc.

Tony Tung
Rakuten, Inc.

42

Optimized Mobile Rendering Techniques Based on Local Cubemaps

Rendering techniques based on static local cubemaps enable efficient shadows, reflections, and refractions in mobile devices. The limitations derived from the static nature of the cubemaps can be overcome by combining these techniques with other well-known rendering techniques.

Roberto Lopez Mendez
ARM Ltd.

Sylwester Bala
ARM Ltd.

Gemma Paris
ARM Ltd.

Production


43

Automatic Blend-Shape Creation for Facial Motion Capture

This poster outlines an automated rig and blend-shape system that was created to introduce students in animation and 3D design programs to using facial motion capture for their projects.
Student Research Competition Semi-Finalist

Victoria McGowen
Rochester Institute of Technology

Joe Geigel
Rochester Institute of Technology

44

Automatic Dance-Generation System Considering Sign-Language Information

This dance-generation system generates dance motions from linguistic information in lyrics. The generated dance motions can express emotions in music and dance more richly by using sign language and dance motions that emphasize sign-language movements.

Wakana Asahina
Waseda University

Naoya Iwamoto
Waseda University

Hubert Shum
Northumbria University

Shigeo Morishima
Waseda Research Institute for Science and Engineering

45

Bionic Scope: Wearable System for Visual Extension Triggered by Bioelectrical Signal

A novel wearable system allows users to view near and distant objects clearly, seamlessly, and intuitively without using their hands. The system is useful for various activities, including entertainment, rescue operations, security, and surgery.

Shota Ekuni
University of Tsukuba

Koichi Murata
University of Tsukuba

Yasunari Asakura
University of Tsukuba

Akira Uehara
University of Tsukuba

46

Dynamic Frame Rate: A Study on Viewer Perception of Changes in Frame Rate Within an Animated Movie Sequence

This research thesis is intended for the fulfillment of a Master of Science Degree in Digital Media at Drexel University. It involves a study of dynamic frame rates (changing frame rate in real time within a movie sequence).
Student Research Competition Semi-Finalist

Kai-Lin Chuang
Drexel University

John Berton
Drexel University

47

Enhancement of 3D Character Animations Through the Use of Automatically Generated Guidelines Inspired by Traditional Art Concepts

This new posing approach and tool assist in the process of creating and improving 3D character animations through the use of concepts used in traditional animation, fine arts, and acting.

José Fonseca
Bournemouth University

Denis Kravtsov
Bournemouth University

Anargyros Sarafopoulos
Bournemouth University

Jian Zhang
Bournemouth University

48

Enhancing Character Posing by a Sketch-Based Interaction

A new sketch-based character-posing system that is more flexible and efficient, and requires less input from the user than similar methods presented in recent years.

Simone Barbieri
Bournemouth University

Nicola Garau
Università di Cagliari

Wenyu Hu
Gannan Normal University

Zhidong Xiao
Bournemouth University

Xiaosong Yang
Bournemouth University

49

Large-Scale Rapid-Prototyping With Zometool

This novel technique optionally accepts a moderate user input shape to automatically generate Zometool structures approximating a given 3D input model.

Chun-Kai Huang
National Taiwan University

Tsung-Hung Wu
National Taiwan University

Yi-Ling Chen
University of California, Davis

Bing-Yu Chen
National Taiwan University

50

Non-Humanoid Creature Performance From Human Acting

In this framework for using human performance capture as input for animation of non-humanoid creatures, captured motion is classified using machine learning techniques, and a combination of pre-existing clips and motion retargeting is used to synthetize new motions.

Gustavo Boehs
Universidade Federal de Santa Catarina

Milton Luiz Horn Vieira
Universidade Federal de Santa Catarina

51

OpenEXR/Id

Anew storage scheme for computer graphic images based on OpenEXR 2. Using EXR/Id files, the compositing artist can isolate an object selection and color correct it with no edge artefact, which was not previously possible without rendering the object selection on its own layer.

Cyril Corvazier
Mercenaries Engineering SARL

Benjamin Legros
Mercenaries Engineering SARL

Rachid Chikh
ON Animation Studios

52

Physics-Aided Editing of Simulation-Ready Muscles for Visual Effects

A framework and toolset that allows rigging artists to dynamically and interactively place muscle meshes, sculpt them avoiding intersections, and simulate them with fiber activations.

Fabio Turchet
Bournemouth University, Moving Picture Company

Marco Romeo
Moving Picture Company

Oleg Fryazinov
Bournemouth University

53

Towards Real-time Insect Motion Capture

It is currently possible to reliably motion-track humans and some animals, but it is not possible to track insects using standard motion-tracking techniques. With a virtual prototype rig/skeleton for insects, small-scale creatures can be tracked in real time.

Deschanel Li
The Study

Miao Song
Concordia University

Research


54

3D Facial Geometry Reconstruction Using Patch Database

A novel 3D facial-shape reconstruction technique based on a patch-based method that is widely accepted in the field of image processing.

Tsukasa Nozawa
Waseda University

Takuya Kato
Waseda University

Pavel Savkin
Waseda University

Naoki Nozawa
Waseda University

Shigeo Morishima
Waseda Research Institute for Science and Engineering

55

A Data-Driven BSDF Framework

This data-driven Bidirectional Scattering Distribution Function representation and model-free technique preserve the integrity of the original data and interpolate reflection as well as transmission functions for arbitrary materials.

Murat Kurt
Ege Üniversitesi

Greg Ward
Lawrence Berkeley National Laboratory

Nicolas Bonneel
LIRIS-CNRS

56

A Fiber-Level Model for Predictive Cloth Rendering

This appearance model for cloth rendering that relies on measured data from the textile-research community is built upon real parameters from the scale of fibers up to the scale of yarns and weaving or knitting patterns.

Carlos Aliaga
Universidad de Zaragoza

Carlos Castillo
Universidad Rey Juan Carlos

Diego Gutierrez
Universidad de Zaragoza

Miguel A. Otaduy
Universidad Rey Juan Carlos

Jorge Lopez-Moreno
Universidad Rey Juan Carlos

Adrian Jarabo
Universidad de Zaragoza

57

A Method for Realistic 3D Projection Mapping Using Multiple Projectors

A framework that realistically reproduces the appearance of a 3D object onto a 3D mock-up of the same object using a multiple projector-camera system by projecting from different directions while a camera at the user's viewpoint blends the projections together utilizing light transport.

Bilal Ahmed
Gwangju Institute of Science and Technology

Jong Hun Lee
Gwangju Institute of Science and Technology

Yong Yi Lee
Gwangju Institute of Science and Technology

Junho Choi
Gwangju Institute of Science and Technology

Yong Hwi Kim
Gwangju Institute of Science and Technology

Moon Gu Son
Gwangju Institute of Science and Technology

Min Ho Joo
Gwangju Institute of Science and Technology

Kwan H. Lee
Gwangju Institute of Science and Technology

58

Adding Visual Details Based on Low-Resolution Energy-Cascade Ratios for Smoke Simulation

With this method for adding visual details to fluid animation by improving noisy appearance, noises or external forces can be added to the appropriate positions of fluids and consequently natural-looking details can be achieved.
Student Research Competition Semi-Finalist

Masato Ishimuroya
The University of Tokyo

Takashi Kanai
The University of Tokyo

59

An Evaluation of the Relationship Between Impression and the Physical Properties of Human Skin

This model enables estimation of impression factors from a human-skin image and generates physical quantities for accurate generation of an image that provides the desired impression.

Hiroki Fujii
Kwansei Gakuin University

Noriko Nagata
Kwansei Gakuin University

Kensuke Tobitani
Kwansei Gakuin University

60

Camera Calibration by Recovering Projected Centers of Circle Pairs

This convenient method for camera calibration with arbitrary co-planar circle-pairs from one image is based on accurate recovery of the projected centers of the circle pairs using a closed-form algorithm.

Qian Chen
Wakayama University

Haiyuan Wu
Wakayama University

Shinichi Higashino
Yahoo Japan Corporation.

Ryuuki Sakamoto
Yahoo Japan Corporation

61

Coded Skeleton: Programmable Bodies for Shape Changing User Interfaces

A novel design method to fabricate user interfaces with a mechanical metamaterial called Coded Skeleton that combines shape-memory alloys and 3D printed bodies to create a computationally designed structure that is flexible in one deformation mode but is stiff in the other modes.

Miyu Iwafune
Shibaura Institute of Technology

Taisuke Ohshima
The University of Tokyo

Yoichi Ochiai
University of Tsukuba

62

Cross-Field Haptics: Push-Pull Haptics Combined With Magnetic and Electrostatic Fields

This new method of rendering haptic textures uses multiple fields (electrostatic and magnetic). The proposed system physically deforms and changes the physical force between the finger and the device.
Student Research Competition Semi-Finalist

Satoshi Hashizume
University of Tsukuba

Kazuki Takazawa
University of Tsukuba

Amy Koike
University of Tsukuba

Yoichi Ochiai
University of Tsukuba

63

Error-Bounded Surface Remeshing With Minimal-Angle Elimination

This novel error-bounded surface-remeshing approach based on minimal angle elimination employs a dynamic-priority queue that first parameterizes triangles that contain angles smaller than a user-specified threshold. Then those small angles are eliminated by ingeniously applying several local operators.

Kaimo Hu
Purdue University

Dongming Yan
Chinese Academy of Sciences

Bedrich Benes
Purdue University

64

Estimating Lighting Environments Based on Shadow Area in an Omni-Directional Image

Amethod to estimate lighting environments by combining direct and indirect measurement methods using the shadow area in an omni-directional image.

Masashi Baba
Hiroshima City University

Kesuke Haruta
Hiroshima City University

Shinsaku Hiura
Hiroshima City University

65

Estimating Skeleton From Skin Data for Designing Subject-Specific Knee Braces

Using a predictive model to estimate subject-specific anatomical bones with a pre-registered template model for CT-scan data to design a subject-specific knee brace.
Student Research Competition Semi-Finalist

Seungbae Bang
Korea Advanced Institute of Science and Technology

Meekyoung Kim
Korea Advanced Institute of Science and Technology

Doekkyeong Jang
Korea Advanced Institute of Science and Technology

Sung-Hee Lee
Korea Advanced Institute of Science and Technology

66

Example-Based Data Optimization for Facial Simulation

An optimization algorithm that uses digitally sculpted targets of a character's face to find the forces and material properties to produce a finite-element-method simulation that is faithful to the facial expressions produced by animators.

Sara Schvartzman
Moving Picture Company

Marco Romeo
Moving Picture Company

67

Fast, Accurate, and Sparse Automatic Façade Reconstruction From Unstructured Ground Laser-Scans

A simple algorithm for fast, accurate, and sparse data-driven procedural reconstruction of architectural façade models from unstructured ground laser-scans.

Kwamina Edum-Fotwe
University of Bath

Paul Shepherd
University of Bath

Matthew Brown
University of Bath

Dan Harper
Cityscape Digital Ltd.

Richard Dinnis
Cityscape Digital Ltd.

68

Guessing Objects in Context

This novel framework that can guess objects in an image delivers ease of use and scalability with minimal sacrifice of accuracy.

Karan Sharma
University of Georgia

Arun CS Kumar
University of Georgia

Suchendra Bhandarkar
University of Georgia

69

Improving Global Exploration of MCMC Light-Transport Simulation

A novel MCMC light-transport-simulation algorithm that utilizes parallel tempering to improve global exploration of the sampled domain and thus achieves faster convergence. This study demonstrates three techniques for swapping Markov chains, two of which were never before used in light-transport simulation.

Martin Šik
Charles University in Prague

Jaroslav Křivánek
Charles University in Prague

70

Intuitive Editing of Material Appearance

A novel methodology for intuitive and predictable editing of measured BRDFs, which allows for creation of plausible material appearances. The approach allows for intuitive edits of a wide range of visual properties. A user study demonstrates that the framework is an excellent predictor of perceived appearance.

Ana Serrano
Universidad de Zaragoza

Diego Gutierrez
Universidad de Zaragoza

Karol Myszkowski
Max-Planck-Institut für Informatik

Hans-Peter Seidel
Max-Planck-Institut für Informatik

Belen Masia
Universidad de Zaragoza

71

Light-Field Completion Using Focal-Stack Propagation

This poster reports the first approach to interactive completion of light fields using constrained-texture synthesis and propagation through the focal stack.

Terence Broad
Goldsmiths, University of London

72

Measuring Microstructures Using Confocal Laser-Scanning Microscopy for Estimating Surface Roughness

Investigating the applicability of microfacet-based BRDF to rendering of an apple by measuring its microstructure using confocal scanning-laser microscopy.

Yoshinori Dobashi
Hokkaido University, UEI Research

Takashi Ijiri
Ritsumeikan University

Hideki Todo
Tokyo University of Technology

Kei Iwasaki
Wakayama University, UEI Research

Makoto Okabe
The University of Electro-Communications

Satoshi Nishimura
Jichi Medical University

73

Model Predictive Control for Robust Art-Directable Fluids

This model predictive controller for fluid simulations is able to achieve control with high precision based on an optimization process. The system can be used to control fluid simulations at run-time to deal with unforeseen user-interactions by controlling a simplified simulation.

Tuur Stuyck
Katholieke Universiteit Leuven

Philip Dutré
Katholieke Universiteit Leuven

74

Nonuniform Depth-Distribution Selection With Discrete Fourier Transform

Selection of a nonuniform depth distribution to reduce computing time and artifacts in depth-estimation algorithms, by using the discrete Fourier transform.
Student Research Competition Semi-Finalist

Lode Jorissen
Universiteit Hasselt

Patrik Goorts
Universiteit Hasselt

Gauthier Lafruit
Université Libre de Bruxelles

Philippe Bekaert
Universiteit Hasselt

75

Optimal LED Selection for Multispectral Lighting Reproduction

This project demonstrates the sufficiency of using as few as five LEDs of distinct spectra for lighting reproduction and solving for the optimal set of five from 11 such available colors.

Chloe LeGendre
University of Southern California, USC Institute for Creative Technologies

Xueming Yu
USC Institute for Creative Technologies

Paul Debevec
USC Institute for Creative Technologies

76

Parallel 3D Printing Based on Skeletal Remeshing

This system automatically decomposes a 3D model into smaller components (the shell of surface mesh, with skeletal remeshing for parallel 3D printing) to shorten printing time and assemble the model's skeleton, supporters, and joints.

Kuo Wei Chen
National Taiwan University of Science and Technology

Chih-Yuan Yao
National Taiwan University of Science and Technology

Yu-Chi Lai
National Taiwan University of Science and Technology

You-En Lin
National Tsing Hua University

77

Quick Unconstrained Approximate L-Shape Method

An intuitive architectural footprint detector for 2D map updating.

Kwamina Edum-Fotwe
University of Bath

Paul Shepherd
University of Bath

Matthew Brown
University of Bath

Dan Harper
Cityscape Digital Ltd.

Richard Dinnis
Cityscape Digital Ltd.

78

Ray-Traced Diffusion Points

Current ray-traced-based diffusion-curve frameworks do not support diffusion points and local gradient control. These two features are central in diffusion-based diffusion curves. This poster proposes a ray-trace-based framework that supports these two features.

Henrik Lieng
Oslo and Akershus University College of Applied Sciences

79

Real-Time 3D Face Super-Resolution From Monocular In-the-Wild Videos

Reconstructing a 3D face with super-resolved face texture from monocular video streams in real-time and without prior training.

Patrik Huber
University of Surrey

William Christmas
University of Surrey

Matthias Rätsch
Hochschule Reutlingen

Adrian Hilton
University of Surrey

Josef Kittler
University of Surrey

80

Real-Time 3D Rendering Using Depth-Based Geometry Reconstruction and View-Dependent Texture Mapping

This work leverages the strengths of 3D reconstruction and view-eependent texture mapping to create a novel view-dependent rendering pipeline.

Chih-Fan Chen
USC Institute for Creative Technologies

Mark Bolas
USC Institute for Creative Technologies

Evan Suma
USC Institute for Creative Technologies

81

Real-Time Collection and Analysis of 3-Kinect v2 Skeleton Data in a Single Application

This project successfully attached 3 Kinect v2 sensors to a single application to track skeletal data using MultiCamTk++ for 3 Kinect v2 with skeleton support in C++, without using Microsoft Kinect 2 SDK.

Serguei Mokhov
mDreams Stage, Concordia University, mDreams Pictures, Inc.

Miao Song
mDreams Pictures, Inc.

Jonathan Llewellyn
mDreams Stage

Jie Zhang
mDreams Pictures, Inc., mDreams Stage

Alexander Charette
Concordia University, mDreams Stage, mDreams Pictures, Inc.

Ruofan Wu
mDreams Stage

Shuiying Ge
Chinese Academy of Sciences

82

Real-Time Rendering of High-quality Effects Using Multi-Frame Sampling

This work analyzes strategies for highly economical state-of-the-art rendering effects using progressive multi-frame sampling in real time. By distributing and accumulating samples of sampling-based rendering techniques over multiple frames, images of very high quality can be synthesized with unequaled resource efficiency.

Daniel Limberger
Hasso Plattner Institute

Jürgen Döllner
Hasso Plattner Institute

83

Relation-Based Parametrization and Exploration of Shape Collections

An intuitive way of exploring large shape collections based on spatial arrangements between shape parts, considering both correlations between spatial features and their contribution to shape variability, as well as structural differences between shapes.

Kurt Leimer
Technische Universität Wien

Michael Wimmer
Technische Universität Wien

Przemyslaw Musialski
Technische Universität Wien

84

Rusting and Corroding Simulation Taking into Account Chemical-Reaction Processes

This proposed method calculates water flowing on 3D models to reproduce the process of corrosion, which advances from the surface region coated with water. The corrosion-simulation model takes into account the quantity of coating water and the chemical-reaction processes.

Tomokazu Ishikawa
Tokyo University of Science, UEI Research

Kousaku Kamata
Tokyo University of Technology

Yuriko Takeshima
Tokyo University of Technology

Masanori Kakimoto
Tokyo University of Technology, UEI Research

85

Sculpting Fluids: A New and Intuitive Approach to Art-Directable Fluids

Inspired by clay sculpting, this project presents an interactive direct-manipulation technique in which the artist can simply shape the fluid directly by clicking-and-dragging into the desired visual effect while the fluid still adheres to its physical properties such as surface tension and volume preservation.
Student Research Competition Semi-Finalist

Tuur Stuyck
Katholieke Universiteit Leuven

Philip Dutré
Katholieke Universiteit Leuven

86

Suggestive Painterly Style Image Generation System to Satisfy User Preferences

A mechanism of painterly style rendering that satisfies user preferences by repeating “preferred” and “not preferred” processes.

Shuhei Kodama
Tokyo Denki University

Tokiichiro Takahashi
UEI Research, Tokyo Denki University

87

Synthesizing Fluid Animation by Combining Existing Multiple-Flow Fields

A method for synthesizing new flow fields by combining existing multiple flow fields to efficiently create fluid animations.

Syuhei Sato
UEI Research

Yoshinori Dobashi
Hokkaido University, UEI Research

Tomoyuki Nishita
Hiroshima Shudo University, UEI Research

88

Texture-Map Generation for Large-Scale 3D Reconstructed Scenes

This method generates an accurate texture map for a large-scale 3D reconstructed scene within tens of seconds by exploiting the locality of texture-coordinate optimization to maximize the photometric consistency among multiple key frames sampled from the input RGB-D stream.

Junho Jeon
Pohang University of Science and Technology

Yeongyu Jung
Pohang University of Science and Technology

Haejoon Kim
Pohang University of Science and Technology

Seungyong Lee
Pohang University of Science and Technology

89

The Need for Interdisciplinary Undergraduate Research

An appeal for inclusion of novel research in all undergraduate degree programs related to computer graphics and interactive techniques.

William Joel
Western Connecticut State University

90

Video Reshuffling: Automatic Video Dubbing Without Prior Knowledge

An image-based method to automatically generate a variety of dubbing videos with audio/visual synchronization by frame-reusing without phoneme information.
Student Research Competition Semi-Finalist

Shoichi Furukawa
Waseda University

Takuya Kato
Waseda University

Pavel Savkin
Waseda University

Shigeo Morishima
Waseda University

91

VisLoiter: A System to Visualize Loiterers Discovered From Surveillance Videos

This poster proposes a system (VisLoiter) that enables efficient loitering discovery based on face features extracted from videos recorded by multiple surveillance cameras. The sytem visualizes loiterers by displaying appearance patterns and lightweight playback of video clips where the discovered loiterer frequently appeared.

Jianquan Liu
NEC Corporation

Shoji Nishimura
NEC Corporation

Takuya Araki
NEC Corporation