Gamasutra

Panels Submissions

SIGGRAPH Panels provide a forum for interactive discussion, disagreement, controversy, and audience interaction with panelists who are leading experts in computer graphics and interactive techniques.

A good panel brings together a slice of the SIGGRAPH community around a common interest and provides an interactive forum to discuss the topic from all sides. Panels should present a type of information, experience, and perspective that attendees couldn't get any other way. An effective panel is the kind of thing that makes attending the annual SIGGRAPH conference really worthwhile.

Stylistically, a panel can vary from a “round table” discussion among the panelists to a “town hall” discussion that provides more interaction between panelists and allows for attendee questions. In any case, panels should focus on discussion, not on presentation, so sessions should not rely heavily on slides or video and generally will occur in “lights-up” rooms without video projection.

Panels are 1.5 hours long. A panel generally includes a moderator and three or four confirmed panelists with different experiences or perspectives. Alternate formats are possible, but should be discussed with the General Submissions Chair prior to submission.

SIGGRAPH 2016 General Submissions Chair
Mashhuda Glencross

Panels Accordion

New for SIGGRAPH 2016

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2016:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.  
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2016 programs - Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs  - will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

How to Submit

Submissions are due by 22:00 UTC/GMT, 16 February 2016.

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the General Submission form. You will be asked for:

  • Basic submission information, including the title of the talk, a brief summary (50 words or less), and the name, affiliation, and contact information for each confirmed speaker (page 1)
  • Statement of permissions to use the submitted materials (page 2)
  • A presentation format (page 3). To propose a Talk, please select Talk as your presentation format. You will then be taken to the forms specific to this presentation format. Please see below for more information about required information and materials for this presentation format.
  • One "representative image" suitable for use in the conference web site and promotional materials. See Representative Image Guidelines.
  • An abstract (two pages maximum) describing your panel (PDF).
  • Please provide short bios for each of your panelists. To ensure optimal discussion, a panel should consist of a moderator and 3-4 panelists. Panelists must be confirmed at the time of submission. The jury makes panel decisions based on the proposed topic and participants; if the participants have not been confirmed, the jury will not accept the panel proposal.
  • A list of potential submission categories and keywords is provided to help ensure your submission is reviewed and juried appropriately. Please select the categories and keywords carefully. 

You may also optionally provide the following materials and information:

  • PDFs of news articles related to your panelists or proposed topic for jury consideration.
  • Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan accordingly.

Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Submissions FAQ.

Evaluation

Research Posters

A research poster must describe a novel contribution and show at least preliminary results to demonstrate the effectiveness of the proposed solution. The work does not need to be complete, but it should convince the jury that the approach has promise. Primary reasons research posters are rejected:

1. The submission materials did not convince the jury that there was anything new in the approach, either because the abstract did not clearly differentiate the work from existing work, or because there were no results or evaluation that demonstrated the potential of the approach.

2. The submission materials did not clearly convey both the problem and the proposed solution. Pictures and videos help a lot, but if the abstract does not adequately convey how the images or videos were made, then the poster is unlikely to be accepted.

Demonstration, Application, or Systems Posters

These are posters that describe how a particular demo, video, or image was made, or how a set of existing technologies was linked together to produce a system that achieves a specific goal. The specific technologies need not be new, but the entire system should support doing something that wasn't possible before. Posters of this type must clearly convey what the overall goal is, what the technologies are, how they fit together, why they were chosen, and how the final system meets that goal. Primary reasons posters of this type are rejected:

1. It is unclear what the proposed approach is trying to accomplish and why existing tools are not sufficient to accomplish that goal.

2. The submission materials do not clearly demonstrate that the desired goal was reached.

3. A poster is not an appropriate medium for the submission because a poster is just a static set of images and text. This usually applies to work that is best experienced live or in interactive situations, and which involves fairly complex hardware that can't easily be brought to a poster session.

Other reasons for rejection:

1. The submitted poster is just an image, such as a movie poster or piece of artwork.

2. The poster is an advertisement for a product (game, movie, device, etc.)

3. The poster just proposes an interesting problem or discussion area.

Jurors are asked to evaluate your submission using four criteria: Concept, Novelty, Interest, and Quality. The final submission score is based on a combination of these factors. For example, a submission that is high quality, has broad appeal, and contains something new is likely to be accepted, while a submission that is incremental, of interest to only a small number of people, and poorly written will probably be rejected.

Concept

How exceptional are the ideas, problems, solutions, aesthetics, etc. presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that put together existing technologies into a single product (for example, demos, animations, art pieces). Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.

Novelty

How new and fresh is this work? Is it a new, ground-breaking approach to an old problem, or is it an existing approach with a slightly new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate you work in the context of other approaches where appropriate: Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.

Interest

Will conference attendees want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already, or if the proposed solution might be applicable to other areas.

Quality, Craft, and Completeness

This is a measure of how well-written the abstract is and the quality of the supporting materials. The abstract must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You must also convince the jury that your solution works. Many submissions are rejected because, while the problem and solution seemed interesting, the materials did not convince the jury that the solution had actually been implemented and evaluated. If your submission has an animation, simulation, or interactive component, then including a video is essential.

Upon Acceptance

You will be notified of acceptance or rejection in mid-April 2016.

If your panel is accepted, you must prepare and submit a revised abstract (two pages maximum). This abstract must be submitted by 29 April 2016. If we do not receive your revised abstract by 29 April, you will not be allowed to present at SIGGRAPH 2016.

After we receive your revised abstract, we will provide complete information on your presentation: length, time, location. We will also provide information on how to submit final versions of your accepted work and the deadlines for final updates. 

You must also attend and present your work at SIGGRAPH 2016 in Anaheim. If you are unable to present, your panel will be canceled.

After acceptance, the SIGGRAPH Information System will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and web site. This information needs to be finalized two weeks after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.

Most registration and travel costs to attend SIGGRAPH 2016 are at your own expense; however each accepted panel receives recognition as specified in the SIGGRAPH 2016 Recognition Policy.

The time and location of your panel will be posted on the SIGGRAPH 2016 web site well in advance of the conference.

You will be responsible for managing your moderator (if it's not you) and panelists. This includes coordinating with conference organizers to prepare the panel description and speaker information for publication in the web site and conference materials. It will also require that you distribute registration discount codes to your panelists, and that you check in with them at the conference.

Please note: panels are about people and discussion, not presentations. Panels should not rely on PowerPoint slides, video clips, or other visual materials. We may schedule them in rooms without video projection.

Timeline

16 February

Deadline for all General Submission forms and upload of materials.

Mid-April

Acceptance or rejection notices are sent to all General Submissions submitters.

29 April
Deadline to make any changes to materials for publication. 
Abstract (two pages maximum) due. If we do not receive your revised abstract by 29 April, you will not be allowed to present at SIGGRAPH 2016.

24-28 July

SIGGRAPH 2016, Anaheim.