Gamasutra

Mobile

"Mobile is everywhere. And SIGGRAPH 2016 presents the latest advances in mobile graphics, apps and games, including; new graphic techniques, game production for handheld devices, and multimedia systems. Mobile aficionados will find all this and more in Birds of a Feather sessions, Courses, and Talks that feature mobile-related technologies."

Akshay Agarwal
SIGGRAPH 2016 Mobile Chair


Don't miss:

Appy Hour

Plus these Mobile-focused sessions below:

Sunday


FP F
Talks

Van Gogh Would be Proud

Sunday, 24 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Ballroom E
FP F
Courses

Moving Mobile Graphics

Sunday, 24 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom D

Tuesday


FP F
Courses

The Quest for the Ray Tracing API

Tuesday, 26 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom B
FP F S EP E
Birds of a Feather

Virtual Globes Using WebGL and Cesium

Tuesday, 26 July, 10:30 am - 12:00 pm, Anaheim Convention Center, Room 203 B
FP F S EP E
Studio - Workshop

Android VR Development Primer

Tuesday, 26 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Experience Hall, Hall C

Wednesday


FP F S EP E
Birds of a Feather

Heterogeneous Computing with Khronos OpenCL, SYCL, and SPIR-V

Wednesday, 27 July, 11:00 am - 12:30 pm, Hilton Anaheim, Hilton Anaheim - Pacific A Ballroom
FP F S EP E
Birds of a Feather

3D Web Graphics With Khronos WebGL & glTF

Wednesday, 27 July, 1:00 pm - 2:30 pm, Hilton Anaheim, Hilton Anaheim - Pacific A Ballroom