Gamasutra

Intel Exhibitor Sessions

Room 213 A & Ballroom B

Tuesday, 26 July


9 am – 12:15 pm, Ballroom B           
Intel: The Quest for the Ray Tracing API

2–3 pm, Room 213 A           
Intel: Ultra HD Video Scaling: Low-Power HW FF vs. CNN-Based Super Resolution

3:15-4:15 pm, Room 213 A
Masked Software Occlusion Culling

4:30–5:30 pm, Room 213 A          
Intel: High Dynamic Range (HDR) Demystified

 

Wednesday, 27 July


9–10 am, Room 213 A            
Intel: Narrative Fiction Storytelling in 360 Stereoscopic Panoramic VR: Old Techniques are New. Rules vs. Standards

10:45–11:45 am, Room 213 A                  
Intel: Masked Software Occlusion Culling

2–3 pm, Room 213 A                     
Intel: High Dynamic Range (HDR) Demystified

3:15–4:15 pm, Room 213 A                     
Intel: clCaffe: Unleashing Power of Intel Graphics for Deep Learning Acceleration

 

Thursday, 28 July


9–10 am, Room 213 A                           
Intel: Ultra HD Video Scaling: Low-Power HW FF vs. CNN-Based Super-Resolution

10:45–11:45 am, Room 213 A                      
Intel: clCaffe: Unleashing Power of Intel Graphics for Deep Learning Acceleration

2-3 pm, Room 213 A                      
Intel: Narrative Fiction Storytelling in 360 Stereoscopic Panoramic VR: Old Techniques are New. Rules vs. Standards