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Open Problems in Real-Time Rendering

Courses

Open Problems in Real-Time Rendering

Tuesday, 26 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

SPECIAL SESSION - INVITED CONTENT

Leading industry experts and researchers discuss the top unsolved problems in real-time rendering, why current solutions don’t work in practice, the desired ideal solution, and the problems that need to be solved to work toward that ideal.

Level

Intermediate

Prerequisites

None

Intended Audience

This is the course to attend if you are in the game-development industry.

Instructor(s)

Natalya Tatarchuk
Bungie, Inc.

Aaron Lefohn
NVIDIA Corporation

Wade Brainderd
Activision, Inc.

Morgan McGuire
Williams College

Tim Foley
NVIDIA Research

Kayvon Fatahalian
Carnegie Mellon University

Timo Aila
NVIDIA Research

Johan Andersson
EA/DICE

Jakko Lehtinen
NVIDIA Research

Hao Li
University of Southern California