Gamasutra

Capturing the Human Body: From VR, Consumer, to Health Applications

Courses

Capturing the Human Body: From VR, Consumer, to Health Applications

Sunday, 24 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

This course is an overview of human body-capture methodologies. It begins with a summary of the biophysics that create variability in appearance of the eye, ear, skin, mouth, and hair among individuals. Instructors then present state-of-the-art methods used to create more accurate models by incorporating techniques from biomedical imaging, which use physical measurement to produce visually accurate human anatomy. The course concludes with an exploration of health applications of image acquisition and modeling.

Level

Introductory

Prerequisites

None

Intended Audience

Attendees who want to expand application areas of their graphics research or industrial portfolio to human capture or health-oriented graphics applications.

Instructor(s)

Hao Li
University of Southern California

Anshuman Das
Massachusetts Institute of Technology, Massachusetts General Hospital, Massachusetts College of Art and Design

Tristan Swedish
Massachusetts Institute of Technology

Pratik Shah
Massachusetts Institute of Technology

Ramesh Raskar
Massachusetts Institute of Technology

Lingyu Wei
University of Southern California