Gamasutra

Advances in Real-Time Rendering, Part II

Courses

Advances in Real-Time Rendering, Part II

Monday, 25 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

SPECIAL SESSION - INVITED CONTENT

Part Two of a course on state-of-the-art and production-proven rendering techniques from experts at Bungie, Naughty Dog, Treyarch, Activision, and other companies.

Level

Intermediate

Prerequisites

Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.

Intended Audience

This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.

Instructor(s)

Natalya Tatarchuk
Bungie, Inc.

Jorge Jimenez
Activision Blizzard, Inc.

Yibing Jiang
Naughty Dog, Inc.

Carlos Gonzalez-Ochoa
Naughty Dog, Inc.

Ke Xu
Naughty Dog, Inc.

Ramy El-Garawany
Naughty Dog, Inc.

JT Hooker
Treyarch

Stephen Hill
Ubisoft

Tiago Sousa
ID Software