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Advances in Real-Time Rendering, Part I

Courses

Advances in Real-Time Rendering, Part I

Monday, 25 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A

SPECIAL SESSION - INVITED CONTENT

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. In this course, experts from Bungie, Naughty Dog, Treyarch, Activision, and other companies present state-of-the-art and production-proven rendering techniques.

Level

Advanced

Prerequisites

Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with producing gaming consoles and software capabilities is a plus but not required.

Intended Audience

Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering. This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.

Instructor(s)

Natalya Tatarchuk
Bungie, Inc.

Jorge Jimenez
Activision Blizzard, Inc.

Yibing Jiang
Naughty Dog, Inc.

Carlos Gonzalez-Ochoa
Naughty Dog, Inc.

Ke Xu
Naughty Dog, Inc.

Ramy El-Garawany
Naughty Dog, Inc.

JT Hooker
Treyarch

Stephen Hill
Ubisoft

Tiago Sousa
ID Software