Gamasutra

Courses

In SIGGRAPH 2016 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses help attendees learn “how to do something” or “how to do something faster, better, smarter, or easier”. They are presented in short (1.5 hours), medium (3.25 hours), or all-day formats and often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques to advanced instruction on the current and future technologies.


ACM Digital Library
Content from the SIGGRAPH 2016 conference is available in the ACM Digital Library free of charge via the SIGGRAPH organization web site.

Fundamentals Seminar

Sunday, 24 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Room 303 A-C

Haptic Technologies for Direct Touch in Virtual Reality

Sunday, 24 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Ballroom C

An Elementary Introduction to Matrix Exponential for CG

Sunday, 24 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Room 303 A-C

Augmented Reality - Principles and Practice

Sunday, 24 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom C

Moving Mobile Graphics

Sunday, 24 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom D

Physically Based Shading in Theory and Practice

Sunday, 24 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom E

Story: It's Not Just for Writers... Anymore

Sunday, 24 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Ballroom A

Capturing the Human Body: From VR, Consumer, to Health Applications

Sunday, 24 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

Troubleshooting and Cleanup Techniques for 3D Printing

Sunday, 24 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Room 303 A-C

Advances in Real-Time Rendering, Part I

Monday, 25 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A

Human-Centered Design for VR Interactions

Monday, 25 July, 9:00 am - 10:30 am, Anaheim Convention Center, Ballroom B

Advances in Real-Time Rendering, Part II

Monday, 25 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

HDR Content Creation: Creative and Technical Challenges

Monday, 25 July, 2:00 pm - 3:30 pm, Anaheim Convention Center, Ballroom D

Vector-Field Processing on Triangle Meshes

Monday, 25 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Room 303 A-C

Computational Geometry Algorithms Library

Tuesday, 26 July, 9:00 am - 10:30 am, Anaheim Convention Center, Room 304 AB

Inverse Procedural Modeling of 3D Models for Virtual Worlds

Tuesday, 26 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A

The Quest for the Ray Tracing API

Tuesday, 26 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom B

Open Problems in Real-Time Rendering

Tuesday, 26 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

A Practical Introduction to Frequency Analysis of Light Transport

Wednesday, 27 July, 9:00 am - 10:30 am, Anaheim Convention Center, Room 303 A-C

An Introduction to Graphics Programming Using WebGL

Wednesday, 27 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A

Geometric and Discrete Path Planning for Interactive Virtual Worlds

Wednesday, 27 July, 9:00 am - 10:30 am, Anaheim Convention Center, Room 304 AB

Fourier Analysis of Numerical Integration in Monte Carlo Rendering: Theory and Practice

Wednesday, 27 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Room 303 A-C

Physically Based Sound for Computer Animation and Virtual Environments

Wednesday, 27 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

Computational Tools for 3D Printing

Thursday, 28 July, 9:00 am - 12:15 pm, Anaheim Convention Center, Ballroom A

The Material-Point Method for Simulating Continuum Materials

Thursday, 28 July, 10:45 am - 12:15 pm, Anaheim Convention Center, Room 303 A-C

Learning Human Body Shapes in Motion

Thursday, 28 July, 2:00 pm - 5:15 pm, Anaheim Convention Center, Ballroom A

Modeling Plant Life in Computer Graphics

Thursday, 28 July, 3:45 pm - 5:15 pm, Anaheim Convention Center, Room 303 A-C