Call For Submissions
Call for Submissions is closed. Thanks to all who submitted content to SIGGRAPH 2016
At SIGGRAPH, we celebrate the synergy of art, science, and technology. We are passionate about graphics, interactivity, enhanced realities, games, mobile, robotics, and visualization (to name a few!), and keen on the interdisciplinary points of connection and collaboration among the disciplines. For more than 40 years, our conference has served as a hub, bringing together scholars, creative practitioners, and industry professionals who continue to inspire, educate, and exemplify innovative approaches to various communities within computer graphics and interactive techniques.
SIGGRAPH 2016 will continue to build on this legacy while striving to create stronger connections among our existing, converging and emerging communities. We are determined to render the possibilities and celebrate the transformational capabilities that arise when systems, ideas, and techniques intertwingle. The 2016 conference particularly aims to cultivate innovative scholarship and practices that integrate, immerse, and aspire to make a positive contribution to the world around us.
To do this, we need your best work! SIGGRAPH 2016 offers a variety of publication opportunities for you to present and be an integral part of the upcoming conference. We are seeking submissions in four major categories: Research, Learning, Experiences, and Computer Animation Festival). Complete details on each category and program.
From critical scientific work to theoretical research presentations, lecture-based courses and workshops to newly developed emerging technologies, real-time immersive environments to experiential installations, mobile applications to innovative computer-generated animation and visual effects, submissions will be reviewed and evaluated by a highly experienced and qualified jury comprised of top scholars and practitioners from a plethora of specializations.
Please be mindful of the deadlines! SIGGRAPH deadlines are firm, and we don’t want to miss your submission. And feel free to contact SIGGRAPH 2016 program chairs or myself regarding the submission process. We’ll be happy to assist you with your questions, concerns, or ideas.
On behalf of the SIGGRAPH 2016 committee, I invite you to contribute and to join us this summer in beautiful and sunny Anaheim, California for another educational, stimulating, and memorable gathering of the worldwide SIGGRAPH community. With you, we hope to shape and imagine the infinite possibilities of our future.
I look forward to seeing you there!
SIGGRAPH 2016 Conference Chair