postPerspective

Art Papers

Art Papers investigate the roles of artists and the methods of art-making in an increasingly global, networked, and technologically mediated world. Art Papers contribute to our understanding of the history of art, inform contemporary artistic and critical practices, and anticipate and stimulate future trajectories.

Authors present Art Papers in 20-minute sessions with five minutes of Q&A. The papers are published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology. The issue also includes visual documentation of the works exhibited in the Art Gallery. This publication coincides with SIGGRAPH 2016 and will mark the eighth year of collaboration between SIGGRAPH and Leonardo.


Reception: Leonardo, Art Papers, and Art Gallery
Mix and mingle with artistis, researchers, and authors whose works were selected for SIGGRAPH 2016. Meet the Leonardo team and members of the SIGGRAPH 2016 committee who organized this year's Art Gallery.

Sponsors

Leonardo  The MIT Press


ACM Digital Library
Content from the SIGGRAPH 2016 conference is available in the ACM Digital Library free of charge via the SIGGRAPH organization web site.

Perceptual Cells: James Turrell’s Vision Machines Between Two Paracinemas

This historical and phenomenological analysis of James Turrell's perceptual cells focuses on their combination of stroboscopic effects and edgeless projection to generate virtual animated sequences rendered by the viewer's own neurophysiological apparatus.

Alla Gadassik
Emily Carr University of Art + Design

Pulse Shape 22: Audio/Visual Performance and Data Transmutation

Pulse Shape 22 is an improvisational audio/visual performance featuring shortwave radio transmissions as the sole source material for real-time audio processing alongside video of the sun captured and projected through cast glass lenses designed specifically for the piece.

Mark Cetilia
Brown University

Deletion Process_Only You Can See My History: Investigating Digital Privacy, Digital Oblivion, and Control of Personal Data Through an Interactive Art Installation

This paper describes the author's artwork, Deletion Process_Only you can see my history, an interactive art installation based on her eight-year-long personal search history in the Google search engine.

Kyriaki Goni

Visual History With Choson Dynasty Annals

Data visualization artworks of three historical events taken from the Annals of the Choson Dynasty that represent dramatic and tragic stories about parents and their sons

Jin Wan Park
Chung-Ang University

Seongkuk Park
Chung-Ang University

Eunju Lee
Chung-Ang University

Raised On YouTube: Cultural Data Materialization Using Plants

Raised on YouTube is a game that grows plants with only the light of projected video, crowdsources video analysis, and makes ecology legible by inviting players to reflect on the effects of long-term exposure to contemporary media data flows.

Misha Rabinovich
University of Massachusetts Lowell

Art Papers Session

Session Chairs: Edward A. Shanken, Rhode Island School of Design and Ruth West, University of North Texas